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We've already had 21785 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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=== PAL50 Flickering === | === PAL50 Flickering === | ||
This game does some weird depth based effects when rendering at PAL50. | This game does some weird depth based effects when rendering at PAL50. D3D11/12 do not handle this effect correctly. To fix, use OpenGL or enable PAL60 mode. | ||
=== Disconnected Controllers Message === | === Disconnected Controllers Message === | ||
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=== 30 FPS in All Modes === | === 30 FPS in All Modes === | ||
If you're on a weaker device, forcing the game to run at 30 FPS can assist with performance. | If you're on a weaker device, forcing the game to run at 30 FPS can assist with performance. These Gecko codes provided below will make the game run at 30 FPS even in single player. | ||
==== NTSC-U ==== | ==== NTSC-U ==== | ||
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=== Memory Size Override === | === Memory Size Override === | ||
<b>There is no benefit to enabling this option for the base game, and it can cause crashes if Memory Size Override is enabled when the game/mod does not expect it to be enabled..</b> However, some Mario Kart Wii mods may want to use increased Memory in order to store more tracks in memory, bigger textures, etc. | <b>There is no benefit to enabling this option for the base game, and it can cause crashes if Memory Size Override is enabled when the game/mod does not expect it to be enabled..</b> However, some Mario Kart Wii mods may want to use increased Memory in order to store more tracks in memory, bigger textures, etc. It is recommended to only enable Memory Size Override when the mod specifically supports it and to follow the guidelines of the mod in order to prevent adverse effects. Increasing MEM1 is known to cause crashes with Online Play. | ||
== Configuration == | == Configuration == |