3,800
edits
Release 2407 and 2409
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
}}}} | }}}} | ||
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''Notes: The 7th code is the X-FOV and the 9th one is the Y-FOV for the 4:3 setting; The 11th code is the X-FOV and the 14th code is the Y-FOV for the 16:9 aspect setting. There's also some minor graphic issues for blast effects and the projection plane with Donkey Kong in it.'' | ''Notes: The 7th code is the X-FOV and the 9th one is the Y-FOV for the 4:3 setting; The 11th code is the X-FOV and the 14th code is the Y-FOV for the 16:9 aspect setting. There's also some minor graphic issues for blast effects and the projection plane with Donkey Kong in it.'' | ||
=== Bloom === | === Bloom === | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=Ishiiruka-370|OS=Windows 10|CPU=Intel Core i5- | {{testing/entry|revision=Ishiiruka-370|OS=Windows 10|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650 Ti Boost|result=Para uma experiência completamente livre de Bugs e erros, eu recomendo a revisão não oficial Dolphin-Ishiiruka.370(e0deea0).x64, nessa revisão o Game roda perfeito sem erros gráficos ou de áudio e sem travar à 1080p com 3x Native Resolution, 4x AA e 16x AF. | ||
Download da revisão Ishiiruka.370(e0deea0) na descrição do video: | Download da revisão Ishiiruka.370(e0deea0) na descrição do video: | ||
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{{testing/entry|revision=3.0-750|OS=Windows 7|CPU=Intel Core i5-650 @ 3.2 GHz|GPU=NVIDIA GeForce GTS 250 Pro|result=Game freeze everytime you complete a level if you use savestates, so don't use them. Game is playable at 20-30FPS, but no 100% speed. Dolphin crash almost everytime with alerts of Backpatch EAX errors, so it's unplayable. |tester=dr4g0n3}} | {{testing/entry|revision=3.0-750|OS=Windows 7|CPU=Intel Core i5-650 @ 3.2 GHz|GPU=NVIDIA GeForce GTS 250 Pro|result=Game freeze everytime you complete a level if you use savestates, so don't use them. Game is playable at 20-30FPS, but no 100% speed. Dolphin crash almost everytime with alerts of Backpatch EAX errors, so it's unplayable. |tester=dr4g0n3}} | ||
{{testing/entry|revision=3.0-754|OS=Windows 8|CPU=Intel Core i7-2600K @ 5.047 GHz|GPU=NVIDIA GeForce GTX 460|result=Perfect|tester=Roger Carvalho}} | {{testing/entry|revision=3.0-754|OS=Windows 8|CPU=Intel Core i7-2600K @ 5.047 GHz|GPU=NVIDIA GeForce GTX 460|result=Perfect|tester=Roger Carvalho}} | ||
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect. I have VBeam Emulation on .. with this 50-60FPS|tester=Chinmorph}} | {{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2450M @ 2.5 GHz|GPU=AMD Radeon HD 7610M|result=Perfect. I have VBeam Emulation on .. with this 50-60FPS|tester=Chinmorph}} | ||
{{testing/entry|revision=3.5|OS=Windows 8|CPU=Intel Core i7-3630QM @ 2.4 GHz|GPU=NVIDIA GeForce GT 650M|result=Perfect. To all NVIDIA users use OpenGL if your GPU supports it. It increases the performance on almost every game and you can use anti-aliasing and anisotropic filter. I used OpenGL after [https://www.youtube.com/watch?v=Gl3q_1Sr-L8&feature=c4-overview&list=UU0pLPyFmnjTm0xurd1R19uQ the video].|tester=ZanBolt}} | {{testing/entry|revision=3.5|OS=Windows 8|CPU=Intel Core i7-3630QM @ 2.4 GHz|GPU=NVIDIA GeForce GT 650M|result=Perfect. To all NVIDIA users use OpenGL if your GPU supports it. It increases the performance on almost every game and you can use anti-aliasing and anisotropic filter. I used OpenGL after [https://www.youtube.com/watch?v=Gl3q_1Sr-L8&feature=c4-overview&list=UU0pLPyFmnjTm0xurd1R19uQ the video].|tester=ZanBolt}} | ||
{{testing/entry|revision=3.5-144|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=NVIDIA GeForce GT 540M|result=Perfect. JIT Recompiler, Lock Threads to Cores, DSP HLE emulation, Use EuRGB60 Mode, DIrect3D9:EFB copies-Texture, External Frame Buffer-Disable, Disable Per-Pixel Depth, OpenCL Texture, Disable Fog, OpenMP Texture, VBeam Emulation-on. Almost all of the time 60FPS|tester=bbc}} | {{testing/entry|revision=3.5-144|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=NVIDIA GeForce GT 540M|result=Perfect. JIT Recompiler, Lock Threads to Cores, DSP HLE emulation, Use EuRGB60 Mode, DIrect3D9:EFB copies-Texture, External Frame Buffer-Disable, Disable Per-Pixel Depth, OpenCL Texture, Disable Fog, OpenMP Texture, VBeam Emulation-on. Almost all of the time 60FPS|tester=bbc}} | ||
{{testing/entry|revision=3.5-1579|OS=Windows 8|CPU=Intel Core i7-3630QM @ 3.2 GHz|GPU=NVIDIA GeForce GT 635M|result=Perfect. 50-60FPS in 720p, 45-60FPS in 1080p|tester=mbc07}} | {{testing/entry|revision=3.5-1579|OS=Windows 8|CPU=Intel Core i7-3630QM @ 3.2 GHz|GPU=NVIDIA GeForce GT 635M|result=Perfect. 50-60FPS in 720p, 45-60FPS in 1080p|tester=mbc07}} | ||
{{testing/entry|revision=3.5-2429|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 660|result=Almost perfect. Some minors graphics bugs 60FPS 1080p with Direct3D11. Less with OpenGL but 40-60FPS in 1080p.|tester=Jrr123}} | {{testing/entry|revision=3.5-2429|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 660|result=Almost perfect. Some minors graphics bugs 60FPS 1080p with Direct3D11. Less with OpenGL but 40-60FPS in 1080p.|tester=Jrr123}} | ||
{{testing/entry|revision=3.5-2429|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 660|result=Almost perfect. Some minors graphics bugs 60FPS 1080p with Direct3D11. Less with OpenGL but 40-60FPS in 1080p.|tester=Jrr123}} | {{testing/entry|revision=3.5-2429|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 660|result=Almost perfect. Some minors graphics bugs 60FPS 1080p with Direct3D11. Less with OpenGL but 40-60FPS in 1080p.|tester=Jrr123}} | ||
{{testing/entry|revision=4.0-1546|OS=Windows 10|CPU=Intel Core i5-4690K|GPU=NVIDIA GeForce GTX 970|result=60FPS Ultra settings + SweetFX. Some slowdowns in the menus and audio crackles.|tester=Janyz}} | {{testing/entry|revision=4.0-1546|OS=Windows 10|CPU=Intel Core i5-4690K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=60FPS Ultra settings + SweetFX. Some slowdowns in the menus and audio crackles.|tester=Janyz}} | ||
{{testing/entry|revision=4.0-1546|OS=Windows 8.1|CPU=Intel Core i5-760 @ 3.5 GHz|GPU=NVIDIA GeForce GTX 770|result=60FPS constants avec Vsync, en Open GL 1080p AA x4. Quelques ralentissements parfois de la vitesse d'émulation et crépitements sonores. / Good at 60FPS with Vsync, Open GL 1080p AA x4. Sometimes not 100% speed, & sound issues.|tester=Val83}} | {{testing/entry|revision=4.0-1546|OS=Windows 8.1|CPU=Intel Core i5-760 @ 3.5 GHz|GPU=NVIDIA GeForce GTX 770|result=60FPS constants avec Vsync, en Open GL 1080p AA x4. Quelques ralentissements parfois de la vitesse d'émulation et crépitements sonores. / Good at 60FPS with Vsync, Open GL 1080p AA x4. Sometimes not 100% speed, & sound issues.|tester=Val83}} | ||
{{testing/entry|revision=4.0-2312|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=NVIDIA GeForce GT 555M|result=35-60FPS (depending on "busy" parts) with following option changes. Enter properties of the game, UNTICK (CORE) Enable MMU/Sync GPU thread/Speed up Disc/vBeam hack, leaving other options default. Without this, was getting 20-40FPS. Sound partial glitching but not experience ruining. Few graphical glitches but again, not game breaking.|tester=Rmpinky}} | {{testing/entry|revision=4.0-2312|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=NVIDIA GeForce GT 555M|result=35-60FPS (depending on "busy" parts) with following option changes. Enter properties of the game, UNTICK (CORE) Enable MMU/Sync GPU thread/Speed up Disc/vBeam hack, leaving other options default. Without this, was getting 20-40FPS. Sound partial glitching but not experience ruining. Few graphical glitches but again, not game breaking.|tester=Rmpinky}} | ||
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{{testing/entry|revision=4.0-9211|OS=Windows 10|CPU=Intel Core i5-4570 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 960|result=OpenGL, 3x native res 4xAA 16xAF, everything else default, no graphic or audio glitches, mostly 60 fps, dipping occasionally but totally playable. Only once after completing a late level, the framerate dropped huge and had to restart dolphin.|tester=Jesse}} | {{testing/entry|revision=4.0-9211|OS=Windows 10|CPU=Intel Core i5-4570 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 960|result=OpenGL, 3x native res 4xAA 16xAF, everything else default, no graphic or audio glitches, mostly 60 fps, dipping occasionally but totally playable. Only once after completing a late level, the framerate dropped huge and had to restart dolphin.|tester=Jesse}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q6600 @ 2.4 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=At default settings, the game runs at 75~90%. Interestingly enough, the game runs at full speed when underclocking the CPU down to 50% (Config --> Advanced --> CPU Options --> Enable CPU Clock Override) at the cost of other benefits (longer loading times, slow downs in overworld map, etc). In my case, I underclocked the CPU down to 25% (182 MHz). Anything lower than 25% will slow down the game, same when overclocking past 100%, so I would suggest values between 25 and 50% for this game.}} | {{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q6600 @ 2.4 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=At default settings, the game runs at 75~90%. Interestingly enough, the game runs at full speed when underclocking the CPU down to 50% (Config --> Advanced --> CPU Options --> Enable CPU Clock Override) at the cost of other benefits (longer loading times, slow downs in overworld map, etc). In my case, I underclocked the CPU down to 25% (182 MHz). Anything lower than 25% will slow down the game, same when overclocking past 100%, so I would suggest values between 25 and 50% for this game.}} | ||
{{testing/entry|revision=5.0-3071|OS=Windows 10|CPU=AMD FX 8320 @ 4.00 GHz|GPU=NVIDIA GeForce GTX 1070|result=Solid 60 FPS. Running in 4k with 6x native resolution. Tested with D3D11 , D3D12 and Vulkan | {{testing/entry|revision=5.0-3071|OS=Windows 10|CPU=AMD FX 8320 @ 4.00 GHz|GPU=NVIDIA GeForce GTX 1070|result=Solid 60 FPS. Running in 4k with 6x native resolution. Tested with D3D11, D3D12 and Vulkan | ||
Occasional minor stutter and sound crackling during loading (overall = Near perfect) |tester=K1nt4ro}} | Occasional minor stutter and sound crackling during loading (overall = Near perfect) |tester=K1nt4ro}} | ||
{{testing/end}} | {{testing/end}} |