3,800
edits
Release 2407 and 2409
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{{testing/entry|revision=4.0-2440|OS=Windows 7|CPU=Intel Core i7-3770|GPU=AMD Radeon HD 7900|result=I can not play with 3 ~ 5FPS always.I suspect that there is no problem to display.|tester=TOM}} | {{testing/entry|revision=4.0-2440|OS=Windows 7|CPU=Intel Core i7-3770|GPU=AMD Radeon HD 7900|result=I can not play with 3 ~ 5FPS always.I suspect that there is no problem to display.|tester=TOM}} | ||
{{testing/entry|revision=4.0-3319|OS=Windows 7|CPU=Intel Core i7-3770|GPU=AMD Radeon HD 7900|result=Getting 25~30FPS constant everywhere, but the sound is slow and breaking overall. Ending unconfirmed.|tester=TOM}} | {{testing/entry|revision=4.0-3319|OS=Windows 7|CPU=Intel Core i7-3770|GPU=AMD Radeon HD 7900|result=Getting 25~30FPS constant everywhere, but the sound is slow and breaking overall. Ending unconfirmed.|tester=TOM}} | ||
{{testing/entry|revision=4.0-3518|OS=Windows 7|CPU=Intel Core i5-3570|GPU=NVIDIA GeForce GTX 760|result=Run at full speed FPS can change to 30 or 60FPS all time but I not notice different. Need to unchecked Ignore Format Change to run properly. the rest is default. |tester=SuckerBer}} | {{testing/entry|revision=4.0-3518|OS=Windows 7|CPU=Intel Core i5-3570 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 760|result=Run at full speed FPS can change to 30 or 60FPS all time but I not notice different. Need to unchecked Ignore Format Change to run properly. the rest is default. |tester=SuckerBer}} | ||
{{testing/entry|revision=5.0-19368|OS=Windows 10|CPU=Intel Core i7-2700K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 1070|result=17 FPS during the first area, even at native resolution. The character has a faded "ghost", a 10% opacity version of herself, such that the top of its head is a few inches above her head. Switching between the Direct3D 12 and OpenGL backends didn't affect this result. There are no signs of being unplayable.|tester=SpectraNocturne}} | {{testing/entry|revision=5.0-19368|OS=Windows 10|CPU=Intel Core i7-2700K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 1070|result=17 FPS during the first area, even at native resolution. The character has a faded "ghost", a 10% opacity version of herself, such that the top of its head is a few inches above her head. Switching between the Direct3D 12 and OpenGL backends didn't affect this result. There are no signs of being unplayable.|tester=SpectraNocturne}} | ||
{{testing/end}} | {{testing/end}} |