The Legend of Zelda: Four Swords Adventures: Difference between revisions

Testing template: add leading 'r' to all SVN revision numbers to prevent ambiguity with the new releases numbering
m (→‎Testing: General maintenance with AutoWikiBrowser in Bot mode)
(Testing template: add leading 'r' to all SVN revision numbers to prevent ambiguity with the new releases numbering)
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{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
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{{testing/entry|revision=4598|OS=Windows Vista|CPU=Intel Core 2 Duo E4500 @ 2.2 GHz|GPU=Intel GMA 945|result=Fully playable: 50-80FPS with default settings and DX9 plug-in|tester=}}
{{testing/entry|revision=r4598|OS=Windows Vista|CPU=Intel Core 2 Duo E4500 @ 2.2 GHz|GPU=Intel GMA 945|result=Fully playable: 50-80FPS with default settings and DX9 plug-in|tester=}}
{{testing/entry|revision=6315|OS=Windows|CPU=Intel Core i7-720|GPU=ATI Radeon HD 5730|result=Fully playable, even with multiplayer (GBA Link with Dolphin and VBA-M)|tester=}}
{{testing/entry|revision=r6315|OS=Windows|CPU=Intel Core i7-720|GPU=ATI Radeon HD 5730|result=Fully playable, even with multiplayer (GBA Link with Dolphin and VBA-M)|tester=}}
{{testing/entry|revision=6887|OS=Windows Vista|CPU=Intel Core 2 Duo T8100 @ 2.2 GHz|GPU=ATI Mobility Radeon HD 3470|result=Playable: Could play until the Moon Gate crash. 50-60FPS with DX9 plug-in and OpenCL enabled.|tester=}}
{{testing/entry|revision=r6887|OS=Windows Vista|CPU=Intel Core 2 Duo T8100 @ 2.2 GHz|GPU=ATI Mobility Radeon HD 3470|result=Playable: Could play until the Moon Gate crash. 50-60FPS with DX9 plug-in and OpenCL enabled.|tester=}}
{{testing/entry|revision=7303|OS=Windows 7|CPU=AMD Phenom II X3 N850 @ 2.2 GHz|GPU=ATI Mobility Radeon HD 4250|result=Slow: 10-30FPS with DX11|tester=Autofire}}
{{testing/entry|revision=r7303|OS=Windows 7|CPU=AMD Phenom II X3 N850 @ 2.2 GHz|GPU=ATI Mobility Radeon HD 4250|result=Slow: 10-30FPS with DX11|tester=Autofire}}
{{testing/entry|revision=7440|OS=Windows XP|CPU=Intel Core 2 Duo @ 2.93 GHz|GPU=NVIDIA GeForce GTX 260|result=Playable: Some massive slowdowns and the known glitches. First Moon Gate worked fine, second crashed the game.|tester=Proto}}
{{testing/entry|revision=r7440|OS=Windows XP|CPU=Intel Core 2 Duo @ 2.93 GHz|GPU=NVIDIA GeForce GTX 260|result=Playable: Some massive slowdowns and the known glitches. First Moon Gate worked fine, second crashed the game.|tester=Proto}}
{{testing/entry|revision=7714|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4 GHz|GPU=ATI Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}}
{{testing/entry|revision=r7714|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4 GHz|GPU=ATI Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}}
{{testing/entry|revision=3.0-377|OS=Windows 7|CPU=Intel Core i7-2600K|GPU=ATI Radeon HD 6850|result=Work great, but the game can freeze/slowdown on when you enter a moongate. Fixed the problem with "Skip EFB access from CPU". |tester=}}
{{testing/entry|revision=3.0-377|OS=Windows 7|CPU=Intel Core i7-2600K|GPU=ATI Radeon HD 6850|result=Work great, but the game can freeze/slowdown on when you enter a moongate. Fixed the problem with "Skip EFB access from CPU". |tester=}}
{{testing/entry|revision=3.0-436|OS=Windows XP|CPU=Intel Core 2 Duo E4500|GPU=ATI Radeon HD 2600 XT|result=Runs okay, 25-35FPS.|tester=}}
{{testing/entry|revision=3.0-436|OS=Windows XP|CPU=Intel Core 2 Duo E4500|GPU=ATI Radeon HD 2600 XT|result=Runs okay, 25-35FPS.|tester=}}