Xenoblade Chronicles: Difference between revisions

Dolphin 2407 fixed problems cleanup
(VersionCompatibility template: add leading 'r' to all SVN revision numbers to prevent ambiguity with the new releases numbering)
(Dolphin 2407 fixed problems cleanup)
 
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=== Texture Flickering ===
=== Texture Flickering ===
With D3D, the sky in Makna Forest is glitched, as the ocean texture from the above area is flickering through. Use OpenGL, Vulkan or disable Fast Depth Calculation to prevent this from happening.
With D3D, the sky in Makna Forest is glitched, as the ocean texture from the above area is flickering through. Use OpenGL, Vulkan or disable Fast Depth Calculation to prevent this from happening.
=== <s>Random Crashing</s> ===
In {{revision|5.0-683}} or newer, the game will crash randomly (though somewhat infrequently) with an invalid opcode due to GPU desynchronization caused by incorrect interrupt timings. This affects both dual core and single code mode, no matter what settings are used. This issue is questionable. Please refer to [https://forums.dolphin-emu.org/Thread-why-the-compatibility-downgrade-on-xenoblade-on-the-wiki Xenoblade Compatibility Downgrade] for further information until it's fully resolved.


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