Xenoblade Chronicles

From Dolphin Emulator Wiki
Jump to: navigation, search
Xenoblade Chronicles
Xenoblade Chronicles Cover.jpg
Developer(s) Monolith Soft
Publisher(s) Nintendo
Release date(s) JP June 10, 2010
EU August 19, 2011
NA April 6, 2012
Genre(s) Action, Role-playing
Mode(s) Single-player
Input methods Wii Remote + Nunchuk, Classic Controller
Compatibility 4PlayableEdit rating: Xenoblade Chronicles
See also...

Dolphin Forum thread
Search Google
Search Wikipedia

Xenoblade Chronicles, known in Japan as Xenoblade (ゼノブレイド, Zenobureido), is a console role-playing game, and the first of the Xeno series to make it to a Nintendo console. Originally not intended to be released in North America, a massive fan movement called Operation Rainfall convinced Nintendo to publish it in more regions.

The game follows a young man named Shulk, who wields the titular Xenoblade – an energy blade called the Monado – against the Mechon in order to ultimately save the world. The game world is designed to give the feeling of freedom and scope to the player; the environment is massive and most of it is available for exploration right from the start. Xenoblade uses a real time battle system, allowing the player to control his movement and attacks at will while party members attack automatically.


[edit] Patches

[edit] 30 FPS Patch for PAL

There is a patch to make the PAL version run at 30 FPS rather than its default 25 FPS. This makes the game play as smooth as the USA and Japan releases of the game. You may want to back up your original disc image before applying the patch. This patch is also included with the HD Texture Pack, and it can be downloaded here.

  • NOTE: You should only apply this patch if you can maintain a stable 25 FPS.
  • NOTE: An ISO must have the Read-Only box unchecked in order to apply the patch.

[edit] HD Textures

See the HD Rexture Project. This project aims to get as many textures converted to HD as possible. There are also packs to replace the button icons with HD versions for the Wiimote, Classic Controller, Xbox360, and Playstation with HD tutorials that utilize these buttons. The texture pack has full support for all game disc versions.

[edit] Problems

[edit] Missing screenshots when saving game

When saving/loading game, screenshots next to a save file will not show correctly. Set EFB Copies to RAM to fix this (note: this may significantly decrease game performance).

[edit] Stutter

With D3D, the game stutters during battles or when entering a new area, even when running at fullspeed. OpenGL greatly improves this issue; use it to minimize this problem. It may be IO related, and an SSD or Ramdisk may help it further.

  • In 4.0-314, a change was made to Dolphin that unified components of D3D and OpenGL. The unfortunate side effect of this was bringing the greater stuttering of D3D over into OpenGL. For this and other regressions, the change was undone in 4.0-330.

[edit] Minor audio pops

With both DSP HLE and DSP LLE, the audio will have minor pops throughout it, most noticibly in the music. It occurs in all audio backends and there is no way around it at this time. Fortunately it is very minor.

[edit] Random Freeze

The game may freeze randomly (you can play 2-3h without any problem or 30m then freeze). You can't move but the music continues to be played. On r4.0--2314.

[edit] OpenGL Missing Effects with "Auto" Internal Resolution

When using either "Auto (window size)" or "Auto (multiple of 640x528)", certain effects will be missing in OpenGL. Usually blur and desaturation effects, used in the opening cinematic, monado visions, and various combat actions. This can be corrected for by setting the Internal Resolution to an integer value (for example: 2x native). D3D is not affected. See issue 6788. Fixed by 4.0-418.

[edit] Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed. Please see the performance guide for an overview of performance related settings. A full list of options is available at Template:Config/doc


Config Setting Notes

Video Back End

OpenGL Less stuttering

EFB Copies

RAM Enable screenshot when saving/loading

[edit] Version Compatibility

The graph below charts the compatibility with Xenoblade Chronicles since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

4.0-6440 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

[edit] Testing

This game has been tested on the environments listed below:

[edit] Gameplay Videos