134
edits
Release 2407 and 2409
Continuous releases have started! Read more on our blog: Dolphin Progress Report: Release 2407 and 2409. |
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{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel i7-920 @ 3.2GHz|GPU=nVidia GeForce GTX 560 Ti|result=PAL version tested; Plays nearly perfect. Sound distortion is still present and prominent during battles. Happens occasionally during cut-scenes. Turning on DSP LLE may or may not fix issue. Use same general settings as Brumbek.|tester=Getz2oo3}} | {{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel i7-920 @ 3.2GHz|GPU=nVidia GeForce GTX 560 Ti|result=PAL version tested; Plays nearly perfect. Sound distortion is still present and prominent during battles. Happens occasionally during cut-scenes. Turning on DSP LLE may or may not fix issue. Use same general settings as Brumbek.|tester=Getz2oo3}} | ||
{{testing/entry|revision=7714M|OS=Windows 7 x64|CPU=Intel i5-2500K @ 3.3GHz|GPU=AMD HD6870|result=PAL version; Beat the game, it's fully playable for the most part, I rarely got the sound distortion, but it resolves itself. The game gets pretty laggy in some battles towards the end of the game. Settings are: D3D9; No-AA (as it causes issues with the game); EFB copies: Virtual and RAM; OpenMP Texture Decoder; and HLE audio with Dsound back-end.|tester=Garteal}} | {{testing/entry|revision=7714M|OS=Windows 7 x64|CPU=Intel i5-2500K @ 3.3GHz|GPU=AMD HD6870|result=PAL version; Beat the game, it's fully playable for the most part, I rarely got the sound distortion, but it resolves itself. The game gets pretty laggy in some battles towards the end of the game. Settings are: D3D9; No-AA (as it causes issues with the game); EFB copies: Virtual and RAM; OpenMP Texture Decoder; and HLE audio with Dsound back-end. JIT compiler. |tester=Garteal}} | ||
{{testing/end}} | {{testing/end}} | ||
edits