Xenoblade Chronicles: Difference between revisions

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(Fixed formatting error created by adding to the testing log -- Dantiston)
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{{testing/entry|revision=7719|OS=Windows 7 x86|CPU=Intel i5-480M @ 2.67GHz|GPU=nVidia GeForce GT 540M(1GB)|result=PAL version tested; Here's my settings: Enable Audio Throttle, JIT Recompiler, Uncheck Lock Threads to Cores, DSP HLE Emulation, DSound(48000Hz), Backend(Direct3D9), Anti-Aliasing(None), Anisotropic Filtering(1x), Uncheck Disable at EFB Copies, Uncheck RAM at EFB Copies, Check Disable at External Frame Buffer, and Check OpenMP Texture Decoder; Now game runs fine from 20 to 25 FPS but I was still not contented; Patched the ISO using the PPF-O-MATIC v3.0 to make the PAL version run up to 30 FPS; Taskkill(explorer.exe) using the ".bat" method; Used the Game Booster 3.0 by IObit; Now game runs surely from 22 to 30 FPS and most of the time with constant 25 FPS except when you reach Alcamoth where the environment gets heavy; You will hear crackling sounds when FPS goes below 20 or 23.|tester=Vehn Dreakk}}
{{testing/entry|revision=7719|OS=Windows 7 x86|CPU=Intel i5-480M @ 2.67GHz|GPU=nVidia GeForce GT 540M(1GB)|result=PAL version tested; Here's my settings: Enable Audio Throttle, JIT Recompiler, Uncheck Lock Threads to Cores, DSP HLE Emulation, DSound(48000Hz), Backend(Direct3D9), Anti-Aliasing(None), Anisotropic Filtering(1x), Uncheck Disable at EFB Copies, Uncheck RAM at EFB Copies, Check Disable at External Frame Buffer, and Check OpenMP Texture Decoder; Now game runs fine from 20 to 25 FPS but I was still not contented; Patched the ISO using the PPF-O-MATIC v3.0 to make the PAL version run up to 30 FPS; Taskkill(explorer.exe) using the ".bat" method; Used the Game Booster 3.0 by IObit; Now game runs surely from 22 to 30 FPS and most of the time with constant 25 FPS except when you reach Alcamoth where the environment gets heavy; You will hear crackling sounds when FPS goes below 20 or 23.|tester=Vehn Dreakk}}
{{testing/entry|revision=3.0|OS=Arch Linux x86_64|CPU=AMD Phenom X6 @ 3.3GHz|GPU=nVidia GeForce GTX 460|result=PAL version tested; Only problems were encountered with the sound, the rest of the game works perfect.|tester=Istar Eldritch}}
{{testing/entry|revision=3.0|OS=Arch Linux x86_64|CPU=AMD Phenom X6 @ 3.3GHz|GPU=nVidia GeForce GTX 460|result=PAL version tested; Only problems were encountered with the sound, the rest of the game works perfect.|tester=Istar Eldritch}}
{{testing/entry|revision=3.0|OS=Mac OS 10.7.2 Lion|CPU=Intel Core i7 Quad-Core @ 2.93GHz|GPU=ATI Radeon HD 5750 1GB|result=PAL version tested; Both background music and cut scene voices crackle occasionally. Lots of tinkering with audio settings to reduce occurrence, e.g. using LLE, disabling audio throttle, etc. Patched to 30fps works great.|tester=Dantiston}}
{{testing/entry|revision=3.0|OS=Mac OS 10.7.2 Lion|CPU=Intel Core i7 @ 2.93GHz|GPU=ATI Radeon HD 5750 1GB|result=PAL version tested; Both background music and cut scene voices crackle occasionally. Lots of tinkering with audio settings to reduce occurrence, e.g. using LLE, disabling audio throttle, etc. Patched to 30fps works great.|tester=Dantiston}}
{{testing/end}}
{{testing/end}}