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(Some rearranging and style edits.) |
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== Problems == | == Problems == | ||
=== NPCs sporadically warp/skip === | |||
NPC characters appear to "disappear" or suddenly warp from one place on screen to the next. Specific NPCs may be prone to large skips, or only small skips, or no skipping at all. The cause is current unknown. | |||
*[http://www.youtube.com/watch?v=YS0o_82af54 NPC warp example video] | |||
=== Snapshots === | |||
EFB copy to RAM is necessary for the game's internal "snapshot" utility, to produce real working snapshots. Pokepark requires you to take at least one snapshot to progress the game, as part of a mandatory tutorial. Once past the tutorial the game is fully playable without this feature, so you can freely use EFB copy to texture past that point. | |||
=== <s>Hang Post Menu</s> === | === <s>Hang Post Menu</s> === | ||
Game intro is working fine, but after the intro movie it will not start the game and will be stuck at loading animation. This issue was resolved in {{revision|3.0-436}}. See {{issue|2917}}. | Game intro is working fine, but after the intro movie it will not start the game and will be stuck at loading animation. This issue was resolved in {{revision|3.0-436}}. See {{issue|2917}}. | ||
== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
<!-- General --> | <!-- General --> | ||
|cpuengine | |cpuengine = JIT Recompiler | ||
|cpuenginenotes | |cpuenginenotes = Using JITIL will result in a crash when attempting to take a snapshot. | ||
<!-- Graphics --> | <!-- Graphics --> | ||
|efbcopy | |efbcopy = RAM (Cached) | ||
|efbcopynotes | |efbcopynotes = Required by the snapshot utility. | ||
|accuratetexturecache = Not fastest | |accuratetexturecache = Not fastest | ||
|accuratetexturecachenotes = Safe or middle setting is needed so description text will update in "How to play" screens. | |accuratetexturecachenotes = Safe or middle setting is needed so description text will update in "How to play" screens. | ||
|xfb | |xfb = Disabled | ||
|xfbnotes | |xfbnotes = Appears to prevent choppy framerates | ||
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{{VersionCompatibilityVersion|3.0|**}} | {{VersionCompatibilityVersion|3.0|**}} | ||
{{VersionCompatibilityVersion|3.0-436|****}} | {{VersionCompatibilityVersion|3.0-436|****}} | ||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5|GPU=|result=Negative, same as above|tester=Dolphin Emulator Team}} | {{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5|GPU=|result=Negative, same as above|tester=Dolphin Emulator Team}} | ||
{{testing/entry|revision=3.0-415|OS=Windows 7 x86|CPU=Intel Core i5-2300 @ 2.8GHz|GPU=nVidia GeForce GT 430|result=Crashes after first cut-scene.|tester=MiniBolt}} | {{testing/entry|revision=3.0-415|OS=Windows 7 x86|CPU=Intel Core i5-2300 @ 2.8GHz|GPU=nVidia GeForce GT 430|result=Crashes after first cut-scene.|tester=MiniBolt}} | ||
{{testing/entry|revision=3.0-438|OS=Windows 7 x64|CPU=|GPU=|result=Plays at full speed with 30 fps, no crashes or any bugs (I think It works in x64 and x32 with no problem). Use Default settings.|tester=Mega Mike}} | |||
{{testing/entry|revision=3.0-441|OS=Windows 7 x64|CPU=AMD Phenom 2 X4 955BE|GPU=ATI Radeon HD 5850|result=Playable, runs fine with ~30 FPS|tester=Despia}} | {{testing/entry|revision=3.0-441|OS=Windows 7 x64|CPU=AMD Phenom 2 X4 955BE|GPU=ATI Radeon HD 5850|result=Playable, runs fine with ~30 FPS|tester=Despia}} | ||
{{testing/end}} | {{testing/end}} | ||