New Super Mario Bros. Wii: Difference between revisions

Kolano, I guess that's more of an issue with how the clock of Turbo-boost CPUs should be represented. Wouldn't it be best just to show the highest clock rate (2.9 on my laptop model (just looked it up, I could have sworn it was 3.0, guess not))?
(→‎Testing: Really not clear what advantage is supposed to be captured by showing the .1 Overclock over every other Intel Core i7 2630QM that Turboboosts to 2.9GHz)
(Kolano, I guess that's more of an issue with how the clock of Turbo-boost CPUs should be represented. Wouldn't it be best just to show the highest clock rate (2.9 on my laptop model (just looked it up, I could have sworn it was 3.0, guess not))?)
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{{testing/entry|revision=3.0-896|OS=Windows 8 x64|CPU=Intel Pentium e5555 @ 3GHz|GPU=Intel GMA X4500|result=Es jugable (50FPS) sin RAM, pero activando el JITIL64, resolución 640x480 y seleccionando 2 saltos de fotogramas el juego se vuelve MUY RÁPIDO! (+60VPS). Una cosa más ES PELIGROSO, la temperatura de la CPU es más de 60ºC. (Is playable (50 FPS) without RAM, but enabling JITIL64, 640x480 resolution and selecting 2 frame skipping the game will be VERY FASTER!! (+60 VPS). One thing more: IS DANGEROUS, the CPU temp is more than 140ºF.)|tester=}}
{{testing/entry|revision=3.0-896|OS=Windows 8 x64|CPU=Intel Pentium e5555 @ 3GHz|GPU=Intel GMA X4500|result=Es jugable (50FPS) sin RAM, pero activando el JITIL64, resolución 640x480 y seleccionando 2 saltos de fotogramas el juego se vuelve MUY RÁPIDO! (+60VPS). Una cosa más ES PELIGROSO, la temperatura de la CPU es más de 60ºC. (Is playable (50 FPS) without RAM, but enabling JITIL64, 640x480 resolution and selecting 2 frame skipping the game will be VERY FASTER!! (+60 VPS). One thing more: IS DANGEROUS, the CPU temp is more than 140ºF.)|tester=}}
{{testing/entry|revision=3.5|OS=Windows Vista x86|CPU=Intel Pentium 4 @ 3.2 GHz|GPU=Intel GMA 82945G Express Chipset|result=Only 17~25 FPS due to graphics chipset, but surprisingly quite playable. All/most problems are still present in the new Dolphin 3.5, but nothing unbearable. Performance guide settings.|tester=Wiigeek336}}
{{testing/entry|revision=3.5|OS=Windows Vista x86|CPU=Intel Pentium 4 @ 3.2 GHz|GPU=Intel GMA 82945G Express Chipset|result=Only 17~25 FPS due to graphics chipset, but surprisingly quite playable. All/most problems are still present in the new Dolphin 3.5, but nothing unbearable. Performance guide settings.|tester=Wiigeek336}}
{{testing/entry|revision=3.5-514|OS=Windows 7 x64|CPU=Intel Core i7 2670QM @ 2.2GHz-3GHz|GPU=nVidia GeForce GTX 560M|result=Full speed with animated textures at certain settings.  
{{testing/entry|revision=3.5-514|OS=Windows 7 x64|CPU=Intel Core i7 2670QM @ 2.9GHz|GPU=nVidia GeForce GTX 560M|result=Full speed with animated textures at certain settings.  
*Use Direct3D11 Backend and JITL recompiler for highest possible performance.  
*Use Direct3D11 Backend and JITL recompiler for highest possible performance.  
*To get animated coins, enable "EFB Copies" to "RAM", set "Texture Cache" to the middle, and turn on "Cache Display Lists". Make sure that "OpenMP Texture Decoder" is disabled (it oddly halfs performance with this game in DX11). You will likely have to turn your internal resolution down to 1x or 1.5x for full speed.
*To get animated coins, enable "EFB Copies" to "RAM", set "Texture Cache" to the middle, and turn on "Cache Display Lists". Make sure that "OpenMP Texture Decoder" is disabled (it oddly halfs performance with this game in DX11). You will likely have to turn your internal resolution down to 1x or 1.5x for full speed.
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