F-Zero GX: Difference between revisions

255 bytes added ,  3 September 2013
Some updates. Yes the shadow thing is a bit redundant, but one will be deleted when 4.0 comes out, and the other won't. Then all is fine again.
(Undoing vandalism. God, I hate how we didn't see IP edits before. There was vandalism we didn't even -notice- here.)
(Some updates. Yes the shadow thing is a bit redundant, but one will be deleted when 4.0 comes out, and the other won't. Then all is fine again.)
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=== Dual Core Resets ===
=== Dual Core Resets ===
When Dual Core mode is enabled, the game may reset randomly. It has improved considerably over time however, and currently only tends to reset after switching graphics backends. It has been tested with several hours of consistant play without a reset, but it may potentially still reset out of thin air. Because of this problem, Dual Core mode is currently disabled in the GameINI, and has to be enabled in the game properties if you wish to use it. Use at your own risk.
When Dual Core mode is enabled, the game may reset randomly. It generally only resets on the first run and plays fine after that, but it may reset in game. It has been tested and is pretty reliable, but it may reset anyway. Use at your own risk. For an absolute fix, uncheck "Enable Dual Core".


=== Heat Effect/Blur ===
=== Heat Effect/Blur ===
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=== 16:9 ===
=== 16:9 ===
This game has 16:9 display capability, but requires setting the game to the "Widescreen" screen mode in the game's internal options, and setting Dolphin's Aspect Ratio setting to "Force 16:9".
This game has 16:9 display capability, but requires setting the game to the "Widescreen" screen mode in the game's internal options, and setting Dolphin's Aspect Ratio setting to "Force 16:9".
=== Shadow Distortion ===
With EFB to Texture, shadows may distort if you open the graphics window or go in and out of fullscreen during a race. Just avoid those things and the shadows will be fine, or use EFB to Ram. If the shadow does glitch out; it will fix itself in the next race.
{{image|F-ZeroGXEFBtoTex.jpg|The notorious shadow problem|br}}


=== Powersliding Glitch ===
=== Powersliding Glitch ===
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=== <s>EFB to Texture</s> ===
=== <s>EFB to Texture</s> ===
Before {{revision|3.5-427}}, EFB to Texture showed various problems, finally ending with only the notorious shadow bug. All problems were fixed and EFB to Texture allowed in the GameINI by {{revision|3.5-430}}. EFB to Texture now works without problems. See {{issue|5122}} and {{issue|6040}}.
Before {{revision|3.5-427}}, EFB to Texture showed various problems, finally ending with only the notorious shadow bug. All problems were fixed and EFB to Texture allowed in the GameINI by {{revision|3.5-430}}. The shadow bug with EFB to Texture will only occur if changing graphics options or going in/out of fullscreen during a race. See {{issue|5122}} and {{issue|6040}}.
{{image|F-ZeroGXEFBtoTex.jpg|The notorious shadow problem|br}}
{{image|F-ZeroGXEFBtoTex.jpg|The notorious shadow problem|br}}