SpongeBob SquarePants: Battle for Bikini Bottom
SpongeBob SquarePants: Battle for Bikini Bottom | |
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Developer(s) | Heavy Iron Studios |
Publisher(s) | THQ |
Platform(s) | GameCube |
Release date(s) | NA November 10, 2003 AUS October 31, 2003 |
Genre(s) | Action, Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
In an effort to cause the kind of global mayhem he has always dreamed of, the evil Plankton has set in motion his most diabolical plot ever to take over the world in SpongeBob SquarePants: Battle for Bikini Bottom . The fate of Bikini Bottom has been put in the hands (or small tentacles) of three unsuspecting heroes. Put your platform skills to the test as SpongeBob, Patrick, or Sandy Cheeks, with an array of insane new maneuvers and power-ups at your disposal. Explore a huge 3D world, encounter familiar friends, and finally put an end to Plankton's evil scheme.
Problems
Red Triangles Fix
Translucent red flat planes appear on the ground in many areas. This minor graphical glitch doesn't affect game play. This effect may be mitigated by playing with anti-aliasing on D3D11, or solved entirely by playing at 1x Internal Resolution with no AA.
The following Action Replay code can be used with the NTSC version of the game to disable the red shapes, regardless of settings, but will also disable most character shadows:
043CD020 00000000
Blue Box
The blue outline of a box appears over the upper left corner of the screen.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with SpongeBob SquarePants: Battle for Bikini Bottom since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r4492 | Windows 7 x64 | Intel Core i3 @ 2.53GHz | Intel GMA X4500HD | Freezes at "Loading..." screen | CoolKirby |
r7719 | Windows 7 x64 | Intel Core i3 @ 2.53GHz | Intel GMA X4500HD | Playable, minor graphical and sound issues | CoolKirby |
3.0-235 | Mac OS X 10.7.3 | Intel Core i5 @ 2.7GHz | AMD Radeon HD 6770M | Graphical errors render the game virtually unplayable. That is, if you're lucky enough to even get the game past the main menu. | Swiftwinter |
3.0-651 | Windows 7 x64 | Intel Core i5 @ 2.9GHz | Intel HD Graphics 3000 | Cutscene audio cuts out. Otherwise runs playably at 18-30FPS. (14-30FPS During Boss Fights) | ACE013 |
3.0-692 | Windows 7 x86 | AMD Phenom II X4 810 | ATI Radeon HD 4600 | Works fine, but a lot of lag spikes. Cutscene audio is out of sync, maybe because of the FPS issues that I'm getting. | Goldtex |
3.5-1344 | Windows 7 x64 | AMD Phemon II X4 955 @ 3.2GHz | AMD Radeon HD 6850 | Menus run normally and at full speed. Upon entering game, constant rhythmic lag spikes. Otherwise running fine. | WinCamXP |
4.0.2 | Windows 7 x64 | Intel Core i5-3570K @ 3.4GHz | AMD Radeon HD 7970 | D3D9 & OGL cause the top left of the screen to be chewed up by a black & white rendering of Spongebob. Red triangles do not appear at 1x Resolution + No AA, but I'd personally take red triangles over 480p any day. AA reduces the effect on higher resolutions, but causes it on 1x. Otherwise, it plays like a charm. | WinCamXP |
Gameplay Videos
- Heavy Iron Studios (Developer)
- THQ (Publisher)
- North America (Release region)
- Australia (Release region)
- 2003 (Initial release year)
- Action (Genre)
- Platform (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested
- Tested On (Release): 3.0
- Tested On (OS): macOS
- Tested On (GPU): AMD
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested On (Release): 4.0.2
- Untested for 10000+ revisions
- GameCube games