Input Syntax

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Revision as of 04:13, 17 December 2015 by Lucario (talk | contribs) (Created page with "As found by right-clicking the button in GameCube, Wiimote, and Hotkey configuration windows. === Parameters === When opening Configuring Controller window the text cursor wi...")
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As found by right-clicking the button in GameCube, Wiimote, and Hotkey configuration windows.

Parameters

When opening Configuring Controller window the text cursor will be placed on beginning of lines in small text field.

Detect It will automatically highlight the selected input in the list which can save your time looking through there. It will wait for input from the selected device in Device dropdown for 3 seconds.
Select Assigns the selected input from the list to the current text cursor location in small text field.
| OR Similar to Select, it types " | " before a selected input.
& AND Similar to Select, it types " & " before a selected input.
! NOT Similar to Select, it types "!" before a selected input.
  • This is one confusing part, requires additional combination and/or manual editing in the text field. Check the #! NOT example in next section.
+ ADD Similar to Select, it types " + " before a selected input.

Parameter Examples

Guide | `DInput/0/Keyboard Mouse:RMENU` & `DInput/0/Keyboard Mouse:RETURN`

For some reason the first two parameters don't work.

`Shoulder L` & Guide | `DInput/0/Keyboard Mouse:RMENU` & `DInput/0/Keyboard Mouse:RETURN`

! NOT

Command will always active unless this input is triggered.

!`Pad W`

Command will active when Button X is pressed, but it won't be triggered when Pad W is also pressed.

!`Pad W` & `Button X`

The first two parameters will not work anymore.

!`Pad W` & `Button X` | !`Pad E` & `Button B`

However this will work alright.

`Button X` & !`Pad W` | `Button B` & !`Pad E`