007: Agent Under Fire: Difference between revisions

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|publisher = Electronic Arts
|publisher = Electronic Arts
|series    = James Bond
|series    = James Bond
|released  = {{vgrelease|NA=March 13, 2002|EU=June 14, 2002}}
|released  = {{vgrelease|NA/FR|March 13, 2002|EU=June 14, 2002|DE=March 12, 2002}}
|genre    = First-person shooter
|genre    = First-person shooter
|modes    = Single-player, Multiplayer (4)
|modes    = Single-player, Multiplayer (4)
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-007-agent-under-fire
|forumlink = https://forums.dolphin-emu.org/Thread-gc-007-agent-under-fire
}}
}}
   
   
'''''007: Agent Under Fire''''' is a first-person shooter video game based on the James Bond franchise.
'''''007: Agent Under Fire''''' (aka '''''007: Agent im Kreuzfeuer''''' in Germany and '''''007: Espion pour Cible''''' in France) is a first-person shooter video game based on the James Bond franchise.


== Problems ==
== Problems ==
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{{Problems/VP6 Videos}}
{{Problems/VP6 Videos}}
=== <s>Skip EFB Access from CPU</s> ===
Agent Under Fire hangs while loading certain levels. (Vehicle sections might be common factor; more testing is needed.) To fix it, tick "Skip EFB Access from CPU" in the Graphics Settings > Hacks menu. Skipping EFB Access from CPU may have side effects. Load screens not displaying is a possible one. This is fixed by {{revision|5.0-9741}} and {{revision|5.0-9735}}.
}}}}


=== Skip EFB Access from CPU ===
== Enhancements ==
Agent Under Fire hangs while loading certain levels. (Vehicle sections might be common factor; more testing is needed.) To fix it, tick "Skip EFB Access from CPU" in the Graphics Settings > Hacks menu. Skipping EFB Access from CPU may have side effects. Load screens not displaying is a possible one.
=== 16:9 AR Code ===
 
==== NA ====
}}}}
<pre>
$16:9 Widescreen
FY0T-T4ZB-40QQV
4AAQ-0KGN-GN2W0
B07W-U226-21PB0
B0FH-PECT-88E5B
8UNN-6RQT-BMQ39
9G2Z-VBCW-RQAUF
2VR5-NNYU-GX453
KVFE-C07M-UU1DW
E9FZ-A3QA-YCERP
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|manualtexturesampling      = On
|manualtexturesamplingnotes = Render VP6 video
}}
}}


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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.0-495|****|}}
{{VersionCompatibilityVersion|3.0-495|****|VP6 video errors}}
{{VersionCompatibilityVersion|4.0-593|****|VP6 video improved}}
{{VersionCompatibilityVersion|4.0-593|****|VP6 video improved}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-495|OS=Windows|CPU=Intel Core i5 @ 2.9GHz|GPU=Intel HD Graphics 3000|result=Runs at 46-60FPS, Missing sounds in DSP-HLE, Screwed up opening videos. Game is still fully playable at 2x Native Resolution & 8x Anisotropic Filtering.|tester=ACE017}}
{{testing/entry|revision=3.0-495|OS=Windows|CPU=Intel Core i5 @ 2.9 GHz|GPU=Intel HD Graphics 3000|result=Runs at 46-60FPS, Missing sounds in DSP-HLE, Screwed up opening videos. Game is still fully playable at 2x Native Resolution & 8x Anisotropic Filtering.|tester=ACE017}}
{{testing/entry|revision=3.5-1389|OS=Windows 7|CPU=AMD Athlon II X2 270 @ 3.4GHz|GPU=NVIDIA GeForce 8600 GT|result=Works at 40-60FPS. MAJOR lag during second level which sometimes hangs, especially during loading screens before and after the mission, even with the MMU/speed hack enabled. Otherwise is all good.|tester=Tsarchasm}}
{{testing/entry|revision=3.5-1389|OS=Windows 7|CPU=AMD Athlon II X2 270 @ 3.4 GHz|GPU=NVIDIA GeForce 8600 GT|result=Works at 40-60FPS. MAJOR lag during second level which sometimes hangs, especially during loading screens before and after the mission, even with the MMU/speed hack enabled. Otherwise is all good.|tester=Tsarchasm}}
{{testing/entry|revision=4.0-9418|OS=Windows 10|CPU=Intel Core i7-2630QM|GPU=AMD Radeon HD 6650|result=Works at 60FPS, no problem.|tester=francis}}
{{testing/entry|revision=4.0-9418|OS=Windows 10|CPU=Intel Core i7-2630QM|GPU=AMD Radeon HD 6650|result=Works at 60FPS, no problem.|tester=francis}}
{{testing/entry|revision=5.0-11333|OS=Windows 7|CPU=Intel Core i7-6700K|GPU=NVIDIA GTX 1070 TI|result=Runs very smooth @ 60FPS. Minor issues with intro graphics being scrambled. Some mission videos do not work on {{revision|5.0}} - these are fixed in {{revision|5.0-11333}}.|tester=himalayan}}
{{testing/end}}
{{testing/end}}


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|vid3=igk4D09_ufk|cap3=Dolphin Emulator 5.0 - James Bond 007: Agent Under Fire (1080p HD) - Nintendo GameCube
|vid3=igk4D09_ufk|cap3=Dolphin Emulator 5.0 - James Bond 007: Agent Under Fire (1080p HD) - Nintendo GameCube
|vid4=EwzZW1JA7n0|cap4=James Bond 007: Agent Under Fire - Mission 1: Trouble in Paradise (Dolphin Emulator)
|vid4=EwzZW1JA7n0|cap4=James Bond 007: Agent Under Fire - Mission 1: Trouble in Paradise (Dolphin Emulator)
|vid5=35-Cgeiv9Rs|cap5=James Bond 007: Agent Under Fire - Mission 2: Precious Cargo (Dolphin Emulator)
|vid6=09jK-XN2060|cap6=James Bond 007: Agent Under Fire - Mission 3: Dangerous Pursuit (Dolphin Emulator)
|vid7=6JjUxOj1uMY|cap7=James Bond 007: Agent Under Fire - Mission 4: Bad Diplomacy (Dolphin Emulator)
|vid8=nKP18aJFDq0|cap8=James Bond 007: Agent Under Fire - Mission 5: Cold Reception (Dolphin Emulator)
|vid9=lDH_Hc6mgpE|cap9=James Bond 007: Agent Under Fire - Mission 6: Night of the Jackal (Dolphin Emulator)
|vid10=0NEDAkMua5I|cap10=James Bond 007: Agent Under Fire - Mission 7: Streets of Bucharest (Dolphin Emulator)
|vid11=NgPovHQQ2VE|cap11=James Bond 007: Agent Under Fire - Mission 8: Fire and Water (Dolphin Emulator)
|vid12=vRC0ybHsJvI|cap12=James Bond 007: Agent Under Fire - Mission 9: Forbidden Depths (Dolphin Emulator)
|vid13=ZX4EqQUHEKU|cap13=James Bond 007: Agent Under Fire - Mission 10: Poseidon (Dolphin Emulator)
|vid14=NhwMJbfZN80|cap14=James Bond 007: Agent Under Fire - Mission 11: Mediterranean Crisis (Dolphin Emulator)
|vid15=aDDAZbo-bo8|cap15=James Bond 007: Agent Under Fire - Mission 12: Evil Summit (Dolphin Emulator)
}}
}}