Advance Game Port
The Datel Advance Game Port was a Game Boy Advance emulator for the Nintendo GameCube that allowed playing physical cartridges through a hardware peripheral. It also allowed creating cheats for your gameboy advance games. The advance game port was mostly considered an inferior (though cheaper) version of the Game Boy Player.
Advance Game Port | |
---|---|
Developer(s) | Datel |
Publisher(s) | Datel |
Platform(s) | GameCube |
Release date(s) | 2004 |
Genre(s) | Cheat system |
Mode(s) | Single-player |
Input methods | Gamecube Controller |
Compatibility | 3 Starts |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
IPL ROM dump required
Advance Game Port will always crash at boot or freeze in a black screen unless Skip BIOS is disabled and DSP LLE is selected. Skip BIOS can only be disabled if an IPL dump from a real GameCube is present in User/GC.
After the intro, if you choose to either play your games or create GBA cheats, Dolphin will crash.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Skip GC BIOS | Off | Fix crash at boot |
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Fix freeze at boot |
Version Compatibility
The graph below charts the compatibility with Advance Game Port since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |