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Advance Game Port
|Advance Game Port|
|Release date(s)|| EU October 24, 2003|
NA December 17, 2003
|Input methods||GameCube Controller|
The Datel Advance Game Port was a Game Boy Advance emulator for the Nintendo GameCube that allowed playing physical cartridges through a hardware peripheral. It also allowed creating cheats for Game Boy Advance games. Unlike the Game Boy Player, it uses software emulation, leading to compatibility problems with some games.
IPL ROM Dump Required
Advance Game Port will always crash at boot or freeze in a black screen unless Skip BIOS is disabled and DSP LLE is selected. Skip BIOS can only be disabled if an IPL dump from a real GameCube is present in User/GC.
Due to improper GPU timings, frames finish too quickly and GBA games will randomly hang. Dualcore is more stable than Single Core, but both will hang fairly often.
After the intro, if you choose to either play your games or create GBA cheats, Dolphin will crash. Fixed by adding Advance Game Port Support. Add the Advance Game Port to Memory Card Slot 2.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Off||Fix crash at boot|
|LLE||Fix freeze at boot|
The graph below charts the compatibility with Advance Game Port since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8GHz||NVIDIA GeForce GTX 760||Can run games, but they crash randomly unfortunately. Requires an IPL dump to boot currently.||JMC47|