Adventure Island: The Beginning: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title          =Adventure Island: The Beginning
|image     = [[File:Adventure Island The Beginning.jpg]]
|image         =[[File:Adventure Island The Beginning.jpg|175px]]
|developer = Hudson Soft
|developer     =Hudson Soft
|publisher = Hudson Entertainment
|publisher     =Hudson Soft
|series   = Adventure Island
|series         =''Adventure Island''
|released  = {{vgrelease|JP=April 7, 2009|EU=April 24, 2009|NA|May 25, 2009}}
|genre         =2.5D Platformer
|genre     = Platform
|modes         =Single-player, Multiplayer
|modes     = Single-player, Multiplayer (2)
|platforms      =[[WiiWare]]
|input     = Wii Remote, Classic Controller
|input         =Wii Remote, Gamepad
|forumlink = https://forums.dolphin-emu.org/Thread-wiiware-adventure-island-the-beginning
}}
}}


'''Adventure Island: The Beginning''' is a platforming video game released for the Wii's WiiWare service. It was developed by Hudson Soft and is the latest installment in the Adventure Island series.  
'''''Adventure Island: The Beginning''''' is a platforming video game released for the Wii's [[WiiWare]] service. It was developed by Hudson Soft and is the latest installment in the ''Adventure Island'' series. The game features gameplay similar to the Nintendo Entertainment System version of ''Adventure Island'', but with a 3D graphics makeover. Players control Master Higgins, running and jumping through levels and dispatching enemies with axes, boomerangs and spears. They must also collect food items in order to maintain a constantly depleting vitality meter. Players can also upgrade their abilities and weapons by finding golden melons and trading them in at a shop on the overworld map. The game also features four minigames, including skateboarding (that uses the motion sensing of the Wii Remote), axe throwing and a virtual re-creation of Hudson's 16-Shot handheld gaming device, which measures how many button presses a player can achieve in a second.


==Gameplay==
== Problems ==
The game features gameplay similar to the Nintendo Entertainment System version of Adventure Island, but with a 3D graphics makeover. Players control Master Higgins, running and jumping through levels and dispatching enemies with axes, boomerangs and spears. They must also collect food items in order to maintain a constantly depleting vitality meter. Players can also upgrade their abilities and weapons by finding golden melons and trading them in at a shop on the overworld map.
{{Problems|{{#vardefineecho:problems|


The game also features four minigames, including skateboarding (that uses the motion sensing of the Wii Remote), axe throwing and a virtual re-creation of Hudson's 16-Shot handheld gaming device, which measures how many button presses a player can achieve in a second.


== Problems ==
}}}}
 
== Enhancements ==
=== 16:9 ===
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60000000 00000000
C212B320 00000004
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C0BF0000 00000000
044399B8 3F400000
C212B374 0000000B
2C110001 4082000C
3A200000 48000040
3E203F80 62310000
923F0000 C23F0000
3E203F80 923F0000
C0DF0000 FC113000
41800018 EE313024
C3BF0014 EFBD8824
D3BF0014 FE203090
EC840472 D09F0000
60000000 00000000
C212B3D0 00000008
ED8A5824 3E203F80
62310000 92230000
C2230000 3E203F80
92230000 C3A30000
FC11E800 41800010
EE31E824 ED6B0772
FE20E890 ED8C0472
60000000 00000000</pre>
 
== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
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|dualcorenotes        =
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|hletheipll            =
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|cpuengine            =
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|gfxbackend        =
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|forcefilter          =
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|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess          =
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|accuratetexturecache      =
|accuratetexturecachenotes =
|efbscaledcopy        =
|efbscaledcopynotes    =
|disablefog            =
|disablefognotes      =
|efbcopy              =
|efbcopynotes          =
|xfb                  =
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspengine            =
|dspenginenotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
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|audiothrottle        =
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|audiobackend          =
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}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
|}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
|vid1=GHnZgC8MB9o|cap1=Adventure Island: The Beginning - WiiWare Wii Gameplay (Dolphin 5.0) 1080p
}}


[[Category:Platform games]]
[[Category:WiiWare games]]
[[Category:WiiWare games]]

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