Adventure Island: The Beginning: Difference between revisions

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|media          =Digital download
|media          =Digital download
|input          =[[Wii Remote]], [[Gamepad]]
|input          =[[Wii Remote]], [[Gamepad]]
|compatibility = {{ratings|name=Adventure Island The Beginning}}}}
|compatibility = [[File:Stars5.png]]}}


'''''Adventure Island: The Beginning''''' is a [[platform game|platforming]] [[video game]] released for the [[Wii]]'s [[WiiWare]] service. It was developed by [[Hudson Soft]] and is the latest installment in the ''[[Adventure Island]]'' series.  
'''''Adventure Island: The Beginning''''' is a [[platform game|platforming]] [[video game]] released for the [[Wii]]'s [[WiiWare]] service. It was developed by [[Hudson Soft]] and is the latest installment in the ''[[Adventure Island]]'' series.  

Revision as of 06:26, 21 May 2010

Adventure Island: The Beginning
Adventure Island The Beginning.jpg
Boxart of Adventure Island: The Beginning
Developer(s) [[:Category:Hudson Soft (Developer)|Hudson Soft]][[Category:Hudson Soft (Developer)]]
Publisher(s) Hudson Soft
Series Adventure Island
Platform(s) WiiWare
Genre(s) 2.5D Platformer
Mode(s) [[Single-player]], [[Multiplayer video game|multiplayer]]
Input methods [[Wii Remote]], Gamepad
Compatibility 5Stars5.pngEdit rating: Adventure Island: The Beginning
Perfect
GameIDs
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Adventure Island: The Beginning is a platforming video game released for the Wii's WiiWare service. It was developed by Hudson Soft and is the latest installment in the Adventure Island series.

Gameplay

The game features gameplay similar to the Nintendo Entertainment System version of Adventure Island, but with a 3D graphics makeover. Players control Master Higgins, running and jumping through levels and dispatching enemies with axes, boomerangs and spears. They must also collect food items in order to maintain a constantly depleting vitality meter. Players can also upgrade their abilities and weapons by finding golden melons and trading them in at a shop on the overworld map.

The game also features four minigames, including skateboarding (that uses the motion sensing of the Wii Remote), axe throwing and a virtual re-creation of Hudson's 16-Shot handheld gaming device, which measures how many button presses a player can achieve in a second.

Problems

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Configuration

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To get an overview about all settings and how to set them take a look at http://www.dolphin-emulator.com/performance.html