Another Code: R - A Journey into Lost Memories: Difference between revisions

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Preserve problems for indicated config adjustment. Also there seems to be a gap in builds from 5.0-5952-5.0-5967 so 5.0-5958's link doesn't work out?
mNo edit summary
(Preserve problems for indicated config adjustment. Also there seems to be a gap in builds from 5.0-5952-5.0-5967 so 5.0-5958's link doesn't work out?)
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
 
=== Save Corruption Black Void ===
=== Black void (save corruption) ===
After saving the game in a room and re-loading a save, Ashley may be in an inescapable black void. This can be addressed by enabling '''Synchronize GPU Thread'''.
After saving the game in a room and re-loading a save, Ashley may be in an inescapable black void. This is a serious game-breaking glitch. It seems to be related to the way Dolphin handles save files and also seems randomized (for example, saving in the guesthouse may work fine once, then saving again in the guesthouse may corrupt it later). Known occurrences:
 
* In the guesthouse before using the TAS for the first time (when getting the charcoal) with Dolphin {{revision|4.0-9103}}.
* In the boathouse with an unknown Dolphin version.
 
Because save corruption is an issue with this game, it is HIGHLY recommended to do the following:
 
*ALWAYS save state before saving in-game so that if your save corrupts, you can load your state.
 
*Get into the habit of saving in multiple areas and keeping multiple save files because the save corruption seems area dependent (so far, it is only known to occur in areas where the camera is behind Ashley's back, so try to save in areas where Ashley has a side profile). For example, if you want to save in a building, make a save inside the building and another save outside the building.
 
{{image|BlackVoid.png|The game-breaking glitch|br}}
{{image|BlackVoid.png|The game-breaking glitch|br}}


=== Pictures Menu Crash ===
=== Pictures Menu Crash ===
Attempting to take pictures causes the game to crash.  There is no known work-around.  Luckily, story based pictures (such as the rainbow stone) don't seem to crash all the time.  When taking a picture outside it crashes much, much more often, so beware.
Attempting to take pictures causes the game to crash.  This can be addressed by enabling '''Synchronize GPU Thread'''.
 
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|efb2texonly = Off
|efb2texonly = Off
|efb2texonlynotes = Required to interact with closeup scenes.
|efb2texonlynotes = Required to interact with closeup scenes.
|syncgputhread = On
|syncgputhreadnotes = Avoid freeze in Photos menu and corrupted save thumbnails (and saves in versions prior {{Revision|5.0-5958}})
}}
}}


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