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Avatar: The Last Airbender (Wii)
|Avatar: The Last Airbender|
|Series||The Last Airbender|
|Release date(s)||NA November 19, 2006|
AUS February 8, 2007
EU February 9, 2007
|Input methods||Wii Remote + Nunchuk|
In Avatar: The Last Airbender (known as Avatar: The Legend of Aang in Europe) play as Aang, Katara, Haru and Sokka as you grow your team into an unstoppable force. Utilize your bending powers and explore the Avatar universe. Bring to life an adventure of intrigue, deception and revelation that exposes an even greater threat than the Fire Nation as you battle new enemies and master your bending skills.
There are no reported problems with this title.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Avatar: The Last Airbender since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 10||Intel Core i5-2300 @ 2.8 GHz||AMD Radeon HD 6770||Starts, but unplayable all the way through. Upon defeating The Jailer at the end of the second chapter, the next cutscene does not load. Additionally, the game does not let me load any save created past the point where Katara joins the party near the end of the second chapter. This happens no matter which save point I use. I re-created this several times using backups of AV_2006.DAT in my save folder. Maybe it is because I used save states much earlier, which Dolphin commonly cautions against, but I had not used them recently and had plenty of good saves up until that point. Maybe it is due to a bad dump. Once, the game started stuttering and crashed while talking to a Fire Nation guard running from the Prison after a cutscene. Another time, it kept saying 0/8 Tomatoes even as I collected more tomatoes, but that might've been due to loading from a save state or having 4 GB left on the partition -- I freed up some space and it worked after starting again from an uncorrupted backup save. Sometimes weird, minor things happen. After I used Focus Move with Katara to find a hidden chest, activating a calligraphy mini-game, it said Hidden Chests 6/6, the Wii Remote continued to vibrate when around its former location as if the game thought it was still there.
Graphic-wise, the game runs perfectly. Any issues appear to be due to decade-old hardware. Direct3D 11, 3xIR/2xIR, 1xAF, 1x MSAA. Most of the time, the game runs at 60 FPS. The game stutters only when encountering fire and steam, which goes away entirely when lowering internal resolution (IR) from 3x to 1x. At 2x, the stuttering from fire effects goes away. For steam, a little slowdown from 60FPS to 50FPS lasting a second remains on the title menu, but I haven't played it long enough to encounter steam effects outside the title menu. Fire effects are scarcely encountered during the first two hours of the game, and the loss in quality from 3x to 2x is hardly perceptible, so switching to 2x when fire effects are encountered (e.g. the first boss battle) is a decent solution. During cutscenes, the FPS can drop to 52FPS, but this doesn't cause any perceptible slowdown or stuttering. Under General, checking "Hybrid Ubershaders" (recommended on the configuration page) prevents all stuttering from entering new areas. Before I knew to check "Hybrid Ubershaders", checking "GPU Texture Decoding" prevented stuttering when picking up inventory items not previously encountered.
|Windows 10||Intel Core i7-2700K @ 3.5 GHz||NVIDIA GeForce GTX 1070||Direct3D 12, 6xIR (2160p), 1x anisotropic filtering, no anti-aliasing. Graphics-wise, the game runs almost perfectly at 60FPS, except it drops to 55FPS when fire or steam effects happen. With maximum anti-aliasing (8xSSAA) and anisotropic filtering (16x), these effects make the framerate drop to 15FPS, but it otherwise ran at 60FPS. The issue with the save data is the same as before.||SpectraNocturne|