Avatar: The Last Airbender (Wii): Difference between revisions

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m (mention I also tested hacks)
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{{testing/entry|revision=5.0-15993|OS=Windows 10|CPU=Intel Core i5-2300 @ 2.8 GHz|GPU=AMD Radeon HD 6770|result=Direct3D 11, 3xIR, 1xAF, 1x MSAA. Playable. Most of the time, the game runs at 60 fps, particularly outside cutscenes. When entering new areas, the game will momentarily slow and stutter until all the textures are cached. Outside cutscenes, once the area is fully loaded, the game runs perfectly. There is also some stuttering in the title menu when the steam effects happen during transitions, but none afterward. Some cutscenes run perfectly, but others with a lot going on run at an average of 45 fps (25fps to 50 fps). Checking "GPU Texture Decoding" under hacks entirely prevented stuttering when picking up inventory items not previously encountered. Changing to 1x internal resolution (IR) and or using hacks such as "Skip EFB access from CPU" does not resolve any slowdown, but the cutscene slowdown isn't that bad.|tester=SpectraNocturne}}
{{testing/entry|revision=5.0-15993|OS=Windows 10|CPU=Intel Core i5-2300 @ 2.8 GHz|GPU=AMD Radeon HD 6770|result=Direct3D 11, 3xIR, 1xAF, 1x MSAA. Playable. Most of the time, the game runs at 60 fps. Under General, checking "Hybrid Ubershaders" (recommended on the configuration page) prevents nearly all stuttering from entering new areas. Before I knew to check "Hybrid Ubershaders", checking "GPU Texture Decoding" prevented stuttering when picking up inventory items not previously encountered. The game stutters only when encountering particle effects (fire and steam), such as those which occur when switching between title screen menus. Other than this, and a cutscene featuring fire effects, the game was running perfectly until the first boss battle featuring fire effects, which was still playable. Changing to 1x internal resolution (IR) and/or using hacks such as "Skip EFB access from CPU" does not resolve any slowdown. |tester=SpectraNocturne}}
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