Batman Vengeance: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Batman Vengeance
|image     = [[File:Batman Vengeance.png|300px]]
|image       = [[File:Batman Vengeance.png|300px]]
|developer = Ubisoft Montreal
|developer   = Ubisoft Montreal
|publisher = Ubisoft
Ubisoft Shanghai
|series   = Batman
|publisher   = Ubisoft
|released  = {{vgrelease|NA=November 17, 2001|EU=May 3, 2002}}
|series       = ''Batman''
|genre     = Action, Beat 'em up
|genre       = Action, beat 'em up
|modes     = Single-player
|modes       = Singl-player
|input    = GameCube Controller
|platforms    = Nintendo GameCube
|forumlink = https://forums.dolphin-emu.org/Thread-gc-batman-vengeance
|input        = Gamepad
}}
|compatibility = {{ratingsGC|name=Batman Vengeance}}}}


'''''Batman Vengeance''''' Batman Vengeance is a 2001 video game that was released on all major platforms of the sixth generation of console games. It was developed and published by Ubisoft in conjunction with Warner Bros. Interactive Entertainment and DC Comics. It is based on DC Comics' character Batman and the television series The New Batman Adventures.
'''''Batman Vengeance''''', is a 3D action-adventure based on the animated television series. The game pits players as the Dark Knight himself on a quest to stop a mysterious crime wave in Gotham City. Batman has full freedom of movement to go anywhere within wide-open, sprawling 3D environments — some that stretch up and up and up. The caped crusader can walk, run, sneak against walls, climb, glide through the air with his cape and engage in hand-to-hand combat. The game features 19 stages, 40 minutes of rendered cinematics, and plenty of Bat gadgets, like batarangs, batgrapples, flash bombs, remote charges, batcuffs, nets, the batlauncher, batscope and more.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Stuttering Cutscenes ===
FMV Cutscenes may stutter. Setting Dolphin's emulated CPU clock speed to 200% may fix this problem. Information on modifying the game-specific ini file for CPU Overclocking can be found [https://forums.dolphin-emu.org/Thread-unofficial-howto-using-gameini-settings-per-game here].
=== Very Quiet Voices ===
Voices may sound extremely quiet at some points in the game.
=== FMV Purple Bars ===
Some FMV's have a thick purple bar in the lower part of the screen. Go to Graphics > Hacks > uncheck "Store XFB Copies to Texture Only" to fix it.
}}}}
== Enhancements ==
=== 16:9 Widescreen Gecko Code ===
Note: the game might start jumping back and forth between 4:3 and 16:9 in some areas when these codes are used. This can be avoided by forcing the 16:9 aspect ratio. Information on modifying the game-specific ini file to force aspect ratios can be found [[GameINI#Aspect_Ratio|here]].
==== NA ====
<pre>$16:9 Widescreen
C213CEA8 00000002
C022C910 EC420824
FC201050 00000000
0449F4F0 3F400000</pre>
==== EU ====
<pre>$16:9 Widescreen
C21021E0 00000002
C022C880 EC420824
FC201050 00000000
044B1920 3F400000
</pre>
=== 60Hz PAL ===
<pre>$60Hz
042EFD60 38600000
04328050 00000014</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore              =  
|efb2texonly                = Off
|dualcorenotes        =
|efb2texonlynotes           = Render videos /wo purple borders
|idleskipping          =
|idleskippingnotes    =
|dsplleonthread        =
|dsplleonthreadnotes  =
|hletheipll            =
|hletheipllnotes      =
|recompiler            =
|recompilernotes      =
|gfxbackend        =
|gfxbackendnotes  =
|forcefilter           =  
|forcefilternotes      =
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess          =
|cpuefbaccessnotes    =
|accuratetexturecache      =
|accuratetexturecachenotes =
|efbscaledcopy        =
|efbscaledcopynotes    =
|disablefog            =
|disablefognotes      =
|efbcopy              =
|efbcopynotes          =
|xfb                  =
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspplugin            =
|dsppluginnotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        =
|audiothrottlenotes    =
|audiobackend          =
|audiobackendnotes    =
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|6252|**}}
{{VersionCompatibilityVersion|6252|**|Crashes}}
{{VersionCompatibilityVersion|7624|****|Broken cutscenes}}
{{VersionCompatibilityVersion|3.5-1154|****|Audio plays at 2/3 speed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=6252|OS=Windows 7 x64|CPU=Intel Core i7 @ 3.53GHz|GPU=ATI Radeon 5770|result=Unplayable: Crashes and Hangs}}
{{testing/entry|revision=6252|OS=Windows 7|CPU=Intel Core i7 @ 3.53 GHz|GPU=ATI Radeon HD 5770|result=Unplayable: Crashes and Hangs|tester=}}
|}
{{testing/entry|revision=7624|OS=Ubuntu 10.04|CPU=AMD Phenom II X3|GPU=NVIDIA GeForce 8800 GT|result=Very playable - must change settings as noted above for cutscenes, but in-game works great and runs smooth.|tester=Keller999}}
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=AMD FX-8320 @ 4.1 GHz|GPU=NVIDIA GeForce GTX 970|result=Very Playable - cutscenes are glitched and sometimes stutter, cannot find fix for this issue. Other than that the game runs great at a solid 60 fps. |tester=Noahfense}}
{{testing/entry|revision=5.0-11843|OS=Windows 10|CPU=Intel Core i7-6700K @ 4.0 GHz|GPU=NVIDIA GeForce GTX 1080|result=Configuration: 1440p with widescreen enabled through Gecko code. Game version: USA. Runs great under Vulkan, at consistent 60 FPS. The game does sometimes jump back and forth between 4:3 and 16:9 when the Gecko code is enabled, this is fixed by forcing 16:9 in the game's ini. Encountered stuttering cutscenes, fixed with no side effects by setting Dolphin's emulated CPU overclock to 200% via ini. Only major problem I couldn't fix is that voices are often too quiet (regardless of CPU overclock).|tester=hman360}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
|srv1=dailymotion|vid1=x1kpl43_batman-vengeance-hd-on-dolphin-emulator_videogames|cap1=Batman Vengeance HD (Dolphin Emulator) part1
|vid2=ea_ctYj2mSo|cap2=Batman: Vengeance on NVIDIA SHIELD Android TV running on the Dolphin Emulator (Nintendo GameCube)
|srv3=youtube|vid3=watch?v=is1wYxg-DVM|cap3= Batman: Vengeance Levels 1 & 2 Gameplay on Dolphin 4.0-7840 w/ Cutscene Glitch
|vid4=HlW3Dh_81oQ|cap4=Batman: Vengeance [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
}}


{{Navigation/Batman}}
[[Category:GameCube games]]
[[Category:GameCube games]]