Beach Spikers: Difference between revisions

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→‎Testing: added test results using DirectX
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{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=The game seems to work and be playable. However, frame rate drops down from 60FPS in menus to 20-35FPS during matches and 3D models have rendering issues (especially characters). Using default settings and DSP HLE.|tester=Nolendil}}
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=The game seems to work and be playable. However, frame rate drops down from 60FPS in menus to 20-35FPS during matches and 3D models have rendering issues (especially characters). Using default settings and DSP HLE.|tester=Nolendil}}
{{testing/entry|revision=5.0-11701|OS=Windows 10|CPU=Intel Xeon E3-1245 @ 3.3GHz|GPU=NVIDIA GTS 450|result=Settings: OpenGL, Asynchronous (Ubershaders), Per-Pixel Lightning, 2x native resolution. Other settings left to their default value.
{{testing/entry|revision=5.0-11701|OS=Windows 10|CPU=Intel Xeon E3-1245 @ 3.3GHz|GPU=NVIDIA GTS 450|result=Settings: OpenGL, Asynchronous (Ubershaders), Per-Pixel Lightning, 2x native resolution. Other settings left to their default value.
I only played 2 matches to give an update since my last test entry. The game works great. Frame rate is good all the time, no noticeable rendering issue.|tester=Nolendil}}
I only played 2 matches to give an update since my last test entry. The game works great. Frame rate is good all the time, no noticeable rendering issue.
I also did a quick test using DirectX 11 & 12 with the same settings (i.e. without disabling "Fast Depth Calculation"): there were a few blinking surfaces but I only noticed it during the intro animation, probably due to the camera angles. Otherwise, it worked fine.|tester=Nolendil}}
{{testing/end}}
{{testing/end}}


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