5,502
edits
(Undo revision 61244 by 89.151.188.1 (talk) PC version irrelevant here) |
(Added fixed "Shakes" problem.) |
||
Line 23: | Line 23: | ||
Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen this results in black bars around the entire screen, needlessly constraining the image. This is not a problem, just they way the game renders, no solution is expected. | Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen this results in black bars around the entire screen, needlessly constraining the image. This is not a problem, just they way the game renders, no solution is expected. | ||
{{image|BeyondGood&Evil 16x9.jpg|Example of the black borders|br}} | {{image|BeyondGood&Evil 16x9.jpg|Example of the black borders|br}} | ||
=== Shakes === | |||
After the merger of the FIFO-BP branch in {{revision|3.5-644}}, upon entering the Ancient Mine on Black Isle, Jade "shakes", allowing her to go through walls and become stuck. Fixed by {{revision|3.5-1319}}. | |||
== Configuration == | == Configuration == |