Blaster Master: Overdrive: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:Blaster Master-Overdrive.jpg]]
|developer = SunSoft
|developer = SunSoft
|publisher = Gaijinworks
|publisher = SunSoft
|released={{vgrelease|NA=February 8, 2010|EU=June 18, 2010}}
|series    = Blaster Master
|series = ''Blaster Master''
|released = {{vgrelease|NA=February 8, 2010|EU=June 18, 2010}}
|genre = Platform
|genre     = Platform
|modes = Single-player
|modes     = Single-player
|input = Wii Remote
|input     = Wii Remote
|image = [[File:Blaster Master-Overdrive.jpg]]
|forumlink = https://forums.dolphin-emu.org/Thread-wiiware-blaster-master-overdrive
|forumlink = http://forums.dolphin-emu.org/Thread-wiiware-blaster-master-overdrive
}}
}}


'''Blaster Master: Overdrive''' is a platforming and run and gun video game released by SunSoft and Gaijinworks as a [[WiiWare]] title for the [[Wii]] game console. It is an update of the formula and soundtrack of the original Blaster Master game, also produced by SunSoft, in 1988.
'''Blaster Master: Overdrive''' is a platforming and run and gun video game released by SunSoft and Gaijinworks as a [[WiiWare]] title for the [[Wii]] game console. It is an update of the formula and soundtrack of the original Blaster Master game, also produced by SunSoft, in 1988.
== Emulation Information ==
{{Problems/Tile Edges}} This is only true for the NTSC version, which does happen on console. Increasing the IR causes it to show up in places it does not happen on console.
{{image|Blaster Master-Overdrive Sprite Edges.jpg|Visible Sprite Edges|br}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Save State Support ===
=== Save State Support ===
Using Dolphin save states causes controls to become stuck shortly after load, making progress impossible.
Using Dolphin save states causes controls to become stuck shortly after load, making progress impossible.


{{Problems/Tile Edges}} The PAL version is unaffected.
}}}}
{{image|Blaster Master-Overdrive Sprite Edges.jpg|Visible Sprite Edges|br}}


== Configuration ==
== Configuration ==
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{{testing/start}}
{{testing/start}}
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{{testing/entry|revision=5.0-424|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 1070|result=Playable. Sprite Edge issues in NA version.|tester=JMC4789}}
{{testing/entry|revision=5.0-424|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|result=Playable. Sprite Edge issues in NA version.|tester=JMC4789}}
{{testing/end}}
{{testing/end}}