Brave: The Video Game: Difference between revisions

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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5.0-rc-34|OS=Windows 10|CPU=AMD FX-6100 @ 3.9GHz|GPU=NVIDIA GeForce GTX 770|result=
{{testing/entry|revision=5.0-rc-34|OS=Windows 10|CPU=AMD FX-6100 @ 3.9GHz|GPU=NVIDIA GeForce GTX 770|result=Playable|tester=PCasado}}
CPU=41% (300MHz) to 46% (335MHz).
<br>Backend=OpenGL (Video Distortion/Horizontal error w/Direc3D).
<br>Frame-limit=Auto (60FPS).
<br>Internal Resolution=1 to 6x (for no A/V lag or cut offs).
<br>Anti-Aliasing=None.
<br>Anisotropic filtering=1x.
<br>Texture Cache Accuracy =Fast (None/Right).|tester=PCasado}}
{{testing/end}}
{{testing/end}}
>
 
For better in-game performance:
 
CPU=41% (300MHz) (can use to 46% (335MHz) but in-game performance may vary on different scenes).
Backend=OpenGL (when using D3D result with Video Distortion/Horizontal scan error).
Frame-limit=Auto (60FPS) (when using "None" it can get faster in-game movements but result with "Intro's" and "Videos" running on fast speed).
Internal Resolution=6x (as Maximum quality for no A/V lag or cut offs).
Anti-Aliasing=None (4x SSAA gives better picture and fix error/dither on video but it can slow in-game speed).
Anisotropic filtering=1x. (Can use to 16x but in-game performance may vary on different scenes)
Texture Cache Accuracy =Fast (None/Right). (can use to 50% or half the bar but in-game performance may vary on different scenes).


== Gameplay Videos ==
== Gameplay Videos ==