Capcom vs. SNK 2 EO: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Capcom vs. SNK 2 EO
|image     = [[File:CapcomvsSNK2EOGC.jpg|300px]]
|image         = [[File:CapcomvsSNK2EOGC.jpg|300px|Capcom vs. SNK 2 EO]]
|developer = Capcom
|developer     = Capcom
|publisher = Capcom
|publisher     = Capcom
|series    = vs.
|genre         = Fighting
|released  = {{vgrelease|JP=July 4, 2002|NA=August 30, 2002|EU=September 23, 2002}}
|modes         = Single-Player, Multiplayer
|genre     = Fighting
|platforms     = [[Nintendo GameCube]]
|modes     = Single-player, Multiplayer (2)
|input        = Gamepad, Joystick
|input     = GameCube Controller
|compatibility = {{ratingsGC|name=Capcom vs. SNK 2 EO}}
|forumlink = https://forums.dolphin-emu.org/Thread-gc-capcom-vs-snk-2-eo
}}
}}


'''''Capcom vs. SNK 2: Mark of the Millennium 2001''''', known as '''''Millionaire Fighting 2001''''' in Japan, is a sequel to the fighting game ''Capcom vs. SNK''. This game was released on NAOMI hardware in the arcade. It was later released for the Sega Dreamcast (Japan only) and PlayStation 2, with the [[Nintendo GameCube]] and Xbox receiving an updated version titled ''Capcom vs. SNK 2 EO''.
'''''Capcom vs. SNK 2: Mark of the Millennium 2001''''', known as '''''Millionaire Fighting 2001''''' in Japan, is a sequel to the fighting game ''Capcom vs. SNK''.


''Capcom vs. SNK 2 EO'' is the same game like ''Capcom vs. SNK 2'' but with minor changes in gameplay and the inclusion of an EO ("Extreme Offence") system that allows the player to perform specific attacks by simply moving the right analog stick in a certain direction. ''Capcom vs. SNK 2 EO'' also removed the Roll Cancel glitch that was in the original versions.
''Capcom vs. SNK 2 EO'' is the same game like ''Capcom vs. SNK 2'' but with minor changes in gameplay and the inclusion of an EO ("Extreme Offence") system that allows the player to perform specific attacks by simply moving the right analog stick in a certain direction. ''Capcom vs. SNK 2 EO'' also removed the Roll Cancel glitch that was in the original versions.


==Problems==
== Emulation Information ==
===Flickering===
{{Problems/GC Font}}
2d images flicker during fights. To fix this enable XFB.


===Sprite Joins===
== Problems ==
Small gaps between sprite regions occur. To fix this turn off Bi/Trilinear Filtering.
{{Problems|{{#vardefineecho:problems|
[[File:07.png|center|600px]]
=== <s>Virtual XFB</s> ===
During gameplay, 2D sprites can flicker and the framerate can incorrectly throttle to as high as 240 or 480FPS without Virtual XFB; however, Virtual XFB is now set by default for this game. Fixed by {{revision|5.0-5874}}.


===Frame Rate===
=== <s>Missing Characters</s> ===
This game seems to throttle to 240 FPS and 480 FPS during gameplay. To set it to 60 FPS like most other GameCube games you must enable XFB.
Characters in some dialogs will display as white boxes rather than the appropriate character. Fixed sometime before {{revision|5.0-321}}.


==Configuration==
}}}}
 
== Enhancements ==
=== Sprite Joins ===
Small gaps between sprite regions occur when using the Force Texture Filtering enhancement.
{{image|07.png|Small gaps between sprite regions|br}}
=== Widescreen ===
The Widescreen hack of Dolphin has issues with alignment that can be fixed with a Gecko code.
==== NTSC-U ====
<pre>$16:9 Widescreen
042B61A8 3FFC71C7
C2094748 00000003
EC011028 C94280E8
FD0A0032 FD004050
60000000 00000000
0403F5CC C0828730
042B65C0 46FFFFFF
042B65C4 46FFFFFF
</pre>
 
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore              =
 
|dualcorenotes        =
|idleskipping          =
|idleskippingnotes    =
|dsplleonthread        =
|dsplleonthreadnotes  =
|hletheipll            =
|hletheipllnotes      =
|recompiler            =
|recompilernotes      =
|gfxbackend        =
|gfxbackendnotes  =
|forcefilter          = Off
|forcefilternotes      = This makes the game look better but causes the small sprite gaps.
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess          =
|cpuefbaccessnotes    =
|safetexturecache      = Normal
|safetexturecachenotes = This corrects text in the dialogs, and likely elsewhere. Fast mode results in residual issues.
|efbscaledcopy        =
|efbscaledcopynotes    =
|disablefog            =
|disablefognotes      =
|efbcopy              =
|efbcopynotes          =
|xfb                  = Enable
|xfbnotes              = Choose Virtual, since Real causes a diagnal screen tear. This fixes the flickering and FPS problems.
|realxfb              =
|realxfbnotes          =
|dspplugin            =
|dsppluginnotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        =
|audiothrottlenotes    =
|audiobackend          =
|audiobackendnotes    =
|projectionhack        =
|projectionhacknotes  =
|patches              =
|patchesnotes          =
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|6468|****}}
{{VersionCompatibilityVersion|6468|****|Broken text}}
{{VersionCompatibilityVersion|5.0-321|*****|Text fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=6468|OS=Windows 7 x64|CPU=Intel Core i7 860|GPU=ATI Radeon 4650|result=Perfect 60 FPS, Sprite Joins was the only problem|tester=[[User:ThatLuciano|ThatLuciano]]}}
{{testing/entry|revision=6468|OS=Windows 7|CPU=Intel Core i7-860 @ 2.8 GHz|GPU=ATI Radeon HD 4650|result=Perfect 60FPS, Sprite Joins was the only problem|tester=ThatLuciano}}
{{Test Entry|revision=7227|OS=Windows 7 x64|CPU=Intel Core i7 860|GPU=ATI Radeon 4650|result=Perfect by using suggested settings|tester=[[User:ThatLuciano|ThatLuciano]]}}
{{testing/entry|revision=7227|OS=Windows 7|CPU=Intel Core i7-860 @ 2.8 GHz|GPU=ATI Radeon HD 4650|result=Perfect by using suggested settings|tester=ThatLuciano}}
|}
{{testing/entry|revision=7283|OS=Windows 7|CPU=Intel Core i3-2310M @ 2.1 GHz|GPU=Intel HD Graphics|result=Perfect 60FPS|tester=Honguito98}}
{{testing/entry|revision=3.0-370|OS=Arch Linux 3.1.3|CPU=Intel Core 2 Quad Q8400 @ 2.66 GHz|GPU=NVIDIA GeForce 9500 GT|result=Playable with the defaults settings (60FPS, minor glitches in sprites)|tester=zuargo}}
{{testing/entry|revision=4.0-5293|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Almost perfect with default settings, constant 100% speed. Only problem noticed is some letters will display as small white rectangles instead of the proper texture regardless of texture cache setting, but it's usually only one letter per block of text so it's easy to understand what the message is saying anyways.|tester=Xerxes}}
{{testing/entry|revision=4.0-5858|OS=Windows 8.1|CPU=AMD A8-5500 @ 3.2 GHz|GPU=AMD Radeon HD 7400M|result=This game has no issues and runs smoothly when using the proper settings. When i first played, had the flicker issue but that was easily fixed. The text error is still present here but like the previous test said, you can understand it anyways. And that's the only error!|tester=JMTestinTest}}
{{testing/entry|revision=5.0-321|OS=Windows 10|CPU=AMD FX-6120 @ 3.5 GHz|GPU=AMD Radeon HD 7850|result=Perfect 60 FPS, widescreen works as intended, and sprites display correctly with texture filtering disabled. Netplay works using DirectX12 but crashes using any other graphics backend.|tester=GiveTHawkAGun}}
{{testing/entry|revision=5.0-4305|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=Perfect with default settings now. The only real emulation problem before was missing letters in dialogue and this seems to be fixed. All other problems are caused by using enhancements; with everything defaulted, it's fine.|tester=Xerxes}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=yrhvldkOg-c Capcom VS SNK 2 EO Dolphin Emulator By Tchong]
{{VideoGallery
|vid1=3oCOomiEAWY|cap1=Dolphin Emulator 4.0.2 - Capcom vs. SNK 2 (1080p HD) - Nintendo GameCube
|vid2=vD5T-mEdrOM|cap2=Capcom vs. SNK 2 EO on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid3=yrhvldkOg-c|cap3=Capcom VS SNK 2 EO Dolphin Emulator By Tchong
|vid4=WC007-9XGPc|cap4=Capcom vs. SNK 2 EO (Arcade Mode with Rugal) - Dolphin 5.0-4335
|vid5=Qm9oQc-YmBY|cap5=Dolphin Emulator 5.0 - Capcom vs. SNK 2 (1080p HD) - Nintendo GameCube
 
}}


{{Navigation/Vs.}}
[[Category:GameCube games]]
[[Category:GameCube games]]