Capcom vs. SNK 2 EO

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Capcom vs. SNK 2 EO
CapcomvsSNK2EOGC.jpg
Developer(s) Capcom
Publisher(s) Capcom
Series vs.
Platform(s) GameCube
Release date(s) JP July 4, 2002
NA August 30, 2002
EU September 23, 2002
Genre(s) Fighting
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Capcom vs. SNK 2 EO
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Capcom vs. SNK 2: Mark of the Millennium 2001, known as Millionaire Fighting 2001 in Japan, is a sequel to the fighting game Capcom vs. SNK.

Capcom vs. SNK 2 EO is the same game like Capcom vs. SNK 2 but with minor changes in gameplay and the inclusion of an EO ("Extreme Offence") system that allows the player to perform specific attacks by simply moving the right analog stick in a certain direction. Capcom vs. SNK 2 EO also removed the Roll Cancel glitch that was in the original versions.

Emulation Information

Improper GameCube Font

Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.

This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer issue 8362. GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.

NTSC CRC32 Brazil CRC32 PAL CRC32
v1.0 6DAC1F2A 4F319F43
v1.1 D5E6FEEA 667D0B64
v1.2 86573808 AD1B7F16

Problems

Virtual XFB

During gameplay, 2D sprites can flicker and the framerate can incorrectly throttle to as high as 240 or 480FPS without Virtual XFB; however, Virtual XFB is now set by default for this game. Fixed by 5.0-5874.

Missing Characters

Characters in some dialogs will display as white boxes rather than the appropriate character. Fixed sometime before 5.0-321.

Enhancements

Sprite Joins

Small gaps between sprite regions occur when using the Force Texture Filtering enhancement.

Widescreen

The Widescreen hack of Dolphin has issues with alignment that can be fixed with a Gecko code.

NTSC-U

$16:9 Widescreen
042B61A8 3FFC71C7
C2094748 00000003
EC011028 C94280E8
FD0A0032 FD004050
60000000 00000000
0403F5CC C0828730
042B65C0 46FFFFFF
042B65C4 46FFFFFF

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Capcom vs. SNK 2 EO since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21222 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6468 Windows 7 Intel Core i7-860 @ 2.8 GHz ATI Radeon HD 4650 Perfect 60FPS, Sprite Joins was the only problem ThatLuciano
r7227 Windows 7 Intel Core i7-860 @ 2.8 GHz ATI Radeon HD 4650 Perfect by using suggested settings ThatLuciano
r7283 Windows 7 Intel Core i3-2310M @ 2.1 GHz Intel HD Graphics Perfect 60FPS Honguito98
3.0-370 Arch Linux 3.1.3 Intel Core 2 Quad Q8400 @ 2.66 GHz NVIDIA GeForce 9500 GT Playable with the defaults settings (60FPS, minor glitches in sprites) zuargo
4.0-5293 Ubuntu 14.10 Intel Core i3-3220 @ 3.3 GHz NVIDIA GeForce GTX 650 Almost perfect with default settings, constant 100% speed. Only problem noticed is some letters will display as small white rectangles instead of the proper texture regardless of texture cache setting, but it's usually only one letter per block of text so it's easy to understand what the message is saying anyways. Xerxes
4.0-5858 Windows 8.1 AMD A8-5500 @ 3.2 GHz AMD Radeon HD 7400M This game has no issues and runs smoothly when using the proper settings. When i first played, had the flicker issue but that was easily fixed. The text error is still present here but like the previous test said, you can understand it anyways. And that's the only error! JMTestinTest
5.0-321 Windows 10 AMD FX-6120 @ 3.5 GHz AMD Radeon HD 7850 Perfect 60 FPS, widescreen works as intended, and sprites display correctly with texture filtering disabled. Netplay works using DirectX12 but crashes using any other graphics backend. GiveTHawkAGun
5.0-4305 Windows 10 Intel Core i3-3220 @ 3.3 GHz NVIDIA GeForce GTX 1060 Perfect with default settings now. The only real emulation problem before was missing letters in dialogue and this seems to be fixed. All other problems are caused by using enhancements; with everything defaulted, it's fine. Xerxes

Gameplay Videos