Capcom vs. SNK 2 EO: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Capcom vs. SNK 2 EO
|image     = [[File:CapcomvsSNK2EOGC.jpg|300px]]
|image       = [[File:CapcomvsSNK2EOGC.jpg]]
|developer = Capcom
|developer   = Capcom
|publisher = Capcom
|publisher    = Capcom
|series   = vs.
|genre       = Fighting
|released  = {{vgrelease|JP=July 4, 2002|NA=August 30, 2002|EU=September 23, 2002}}
|modes       = Single-player, multiplayer (two players)
|genre     = Fighting
|platforms    = Arcade, Dreamcast, PlayStation 2, Xbox, Nintendo GameCube
|modes     = Single-player, Multiplayer (2)
|media        = GD-ROM, DVD, Nintendo optical discs
|input    = GameCube Controller
|input        = Gamepad, Joystick
|forumlink = https://forums.dolphin-emu.org/Thread-gc-capcom-vs-snk-2-eo
|compatibility = {{ratings|name=Capcom vs. SNK 2 EO}}}}
}}


'''''Capcom vs. SNK 2: Mark of the Millennium 2001''''', known as '''''Millionaire Fighting 2001''''' in Japan, is a sequel to the fighting game ''Capcom vs. SNK''. This game was released on NAOMI hardware in the arcade. It was later released for the Sega Dreamcast (Japan only) and PlayStation 2, with the GameCube and Xbox receiving an updated version titled ''Capcom vs. SNK 2 EO''.
'''''Capcom vs. SNK 2: Mark of the Millennium 2001''''', known as '''''Millionaire Fighting 2001''''' in Japan, is a sequel to the fighting game ''Capcom vs. SNK''.


''Capcom vs. SNK 2 EO'' is the same game like ''Capcom vs. SNK 2'' but with minor changes in gameplay and the inclusion of an EO ("Extreme Offence") system that allows the player to perform specific attacks by simply moving the right analog stick in a certain direction. ''Capcom vs. SNK 2 EO'' also removed the Roll Cancel glitch that was in the original versions.
''Capcom vs. SNK 2 EO'' is the same game like ''Capcom vs. SNK 2'' but with minor changes in gameplay and the inclusion of an EO ("Extreme Offence") system that allows the player to perform specific attacks by simply moving the right analog stick in a certain direction. ''Capcom vs. SNK 2 EO'' also removed the Roll Cancel glitch that was in the original versions.


===Problems===
== Emulation Information ==
Nothing The Game Run Full Speed
{{Problems/GC Font}}
Without Problems
 
===Config===
[[File:01.png]]
 
===General===
Dual Core on
Idle Skip off
[[File:02.png]]


===Direct3D===
== Problems ==
Safe Texture Cache Safe
{{Problems|{{#vardefineecho:problems|
[[File:03.png]]
=== <s>Virtual XFB</s> ===
During gameplay, 2D sprites can flicker and the framerate can incorrectly throttle to as high as 240 or 480FPS without Virtual XFB; however, Virtual XFB is now set by default for this game. Fixed by {{revision|5.0-5874}}.


===Enhacements===
=== <s>Missing Characters</s> ===
Enable 16x anisotropy filtering on (Fast PC Required)
Characters in some dialogs will display as white boxes rather than the appropriate character. Fixed sometime before {{revision|5.0-321}}.
[[File:04.png]]


===Advanced===
}}}}
Enable EFB Copy to Texture
[[File:05.png]]


===DSPHLE===
== Enhancements ==
Enable HLE Audio on
=== Sprite Joins ===
Enable DTK Music on
Small gaps between sprite regions occur when using the Force Texture Filtering enhancement.
Enable Audio Throttle on
{{image|07.png|Small gaps between sprite regions|br}}
Audio Backend DSound
=== Widescreen ===
[[File:06.png]]
The Widescreen hack of Dolphin has issues with alignment that can be fixed with a Gecko code.
==== NTSC-U ====
<pre>$16:9 Widescreen
042B61A8 3FFC71C7
C2094748 00000003
EC011028 C94280E8
FD0A0032 FD004050
60000000 00000000
0403F5CC C0828730
042B65C0 46FFFFFF
042B65C4 46FFFFFF
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore              =
 
|dualcorenotes        =
|idleskipping          =
|idleskippingnotes    =
|dsplleonthread        =
|dsplleonthreadnotes  =
|hletheipll            =
|hletheipllnotes      =
|recompiler            =
|recompilernotes      =
|graphicsplugin        =
|graphicspluginnotes  =
|forcefilter          =
|forcefilternotes      =
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess          =
|cpuefbaccessnotes    =
|safetecturecache      =
|safetecturecachenotes =
|efbscaledcopy        =
|efbscaledcopynotes    =
|disablefog            =
|disablefognotes      =
|efbcopy              =
|efbcopynotes          =
|xfb                  =
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspplugin            =
|dsppluginnotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        =
|audiothrottlenotes    =
|audiobackend          =
|audiobackendnotes    =
|projectionhack        =
|projectionhacknotes  =
|patches              =
|patchesnotes          =
}}
}}


==Gameplay Videos==
== Version Compatibility ==
???
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|6468|****|Broken text}}
{{VersionCompatibilityVersion|5.0-321|*****|Text fixed}}
{{VersionCompatibilityClose}}
 
== Testing ==
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=6468|OS=Windows 7|CPU=Intel Core i7-860 @ 2.8 GHz|GPU=ATI Radeon HD 4650|result=Perfect 60FPS, Sprite Joins was the only problem|tester=ThatLuciano}}
{{testing/entry|revision=7227|OS=Windows 7|CPU=Intel Core i7-860 @ 2.8 GHz|GPU=ATI Radeon HD 4650|result=Perfect by using suggested settings|tester=ThatLuciano}}
{{testing/entry|revision=7283|OS=Windows 7|CPU=Intel Core i3-2310M @ 2.1 GHz|GPU=Intel HD Graphics|result=Perfect 60FPS|tester=Honguito98}}
{{testing/entry|revision=3.0-370|OS=Arch Linux 3.1.3|CPU=Intel Core 2 Quad Q8400 @ 2.66 GHz|GPU=NVIDIA GeForce 9500 GT|result=Playable with the defaults settings (60FPS, minor glitches in sprites)|tester=zuargo}}
{{testing/entry|revision=4.0-5293|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Almost perfect with default settings, constant 100% speed. Only problem noticed is some letters will display as small white rectangles instead of the proper texture regardless of texture cache setting, but it's usually only one letter per block of text so it's easy to understand what the message is saying anyways.|tester=Xerxes}}
{{testing/entry|revision=4.0-5858|OS=Windows 8.1|CPU=AMD A8-5500 @ 3.2 GHz|GPU=AMD Radeon HD 7400M|result=This game has no issues and runs smoothly when using the proper settings. When i first played, had the flicker issue but that was easily fixed. The text error is still present here but like the previous test said, you can understand it anyways. And that's the only error!|tester=JMTestinTest}}
{{testing/entry|revision=5.0-321|OS=Windows 10|CPU=AMD FX-6120 @ 3.5 GHz|GPU=AMD Radeon HD 7850|result=Perfect 60 FPS, widescreen works as intended, and sprites display correctly with texture filtering disabled. Netplay works using DirectX12 but crashes using any other graphics backend.|tester=GiveTHawkAGun}}
{{testing/entry|revision=5.0-4305|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=Perfect with default settings now. The only real emulation problem before was missing letters in dialogue and this seems to be fixed. All other problems are caused by using enhancements; with everything defaulted, it's fine.|tester=Xerxes}}
{{testing/end}}
 
== Gameplay Videos ==
{{VideoGallery
|vid1=3oCOomiEAWY|cap1=Dolphin Emulator 4.0.2 - Capcom vs. SNK 2 (1080p HD) - Nintendo GameCube
|vid2=vD5T-mEdrOM|cap2=Capcom vs. SNK 2 EO on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid3=yrhvldkOg-c|cap3=Capcom VS SNK 2 EO Dolphin Emulator By Tchong
|vid4=WC007-9XGPc|cap4=Capcom vs. SNK 2 EO (Arcade Mode with Rugal) - Dolphin 5.0-4335
|vid5=Qm9oQc-YmBY|cap5=Dolphin Emulator 5.0 - Capcom vs. SNK 2 (1080p HD) - Nintendo GameCube
 
}}


==Gameplay Image==
{{Navigation/Vs.}}
[[File:07.png]]
[[Category:GameCube games]]