Cave Story: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:cavestory.jpg]]
|developer = Nicalis
|developer = Nicalis
|publisher = Nicalis
|publisher = Nicalis
|released = {{vgrelease|NA=March 22, 2010|EU=December 10, 2010}}
|released = {{vgrelease|NA=March 22, 2010|EU=December 10, 2010}}
|genre = Action-adventure
|genre     = Action-adventure
|modes = Single-player
|modes     = Single-player
|input = Wii Remote, Classic Controller
|input     = Wii Remote, Classic Controller
|image = [[File:cavestory.jpg|160px]]
|forumlink = http://forums.dolphin-emu.org/Thread-wiiware-cave-story
|forumlink = http://forums.dolphin-emu.org/Thread-wiiware-cave-story
}}
}}
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After its initial release on the Internet, ''Cave Story'' slowly gained popularity as an indie game. It received near universal acclaim for its compelling story and gameplay. As a result, Nicalis, an independent video game company, worked with Pixel to bring the game to Nintendo's [[WiiWare]] service in 2010. The WiiWare version features more detailed artwork and additional gameplay modes, and has been nominated for 2010 ''Nintendo Power'' Awards WiiWare Game of the Year.
After its initial release on the Internet, ''Cave Story'' slowly gained popularity as an indie game. It received near universal acclaim for its compelling story and gameplay. As a result, Nicalis, an independent video game company, worked with Pixel to bring the game to Nintendo's [[WiiWare]] service in 2010. The WiiWare version features more detailed artwork and additional gameplay modes, and has been nominated for 2010 ''Nintendo Power'' Awards WiiWare Game of the Year.
== Emulation Information ==
=== End Credits / Reset Crash ===
Cave Story calls on firmware/IOS functions to reset the game, in either the Home menu or at the end of the game credits. This will be resolved by an up-to-date NAND dump, but otherwise is harmless. This crash will not prevent unlocking Sanctuary Time Attack or Boss Attack modes.


== Problems ==
== Problems ==
=== Bad Sound ===
{{Problems|{{#vardefineecho:problems|
If the sound plugin DSP HLE is set to 48,000Hz, the Original Music will not play properly, producing tones that fail to stop playing.
This is easily resolved by setting DSP HLE's Sample Rate to 32,000Hz


=== Crashes ===
Dolphin may occasionally crash without explanation, despite the game running flawlessly.
This appears to be resolvable simply by locking threads to cores.


=== End Credits/Reset crash ===
}}}}
Cave Story calls on firmware/IOS functions to reset the game, in either the Home menu or at the end of the game credits. This may be resolved by an up-to-date NAND dump, but otherwise is harmless. This crash will not prevent unlocking Sanctuary Time Attack or Boss Attack modes.


== Configuration ==
== Configuration ==
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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|2.0|****}}
{{VersionCompatibilityVersion|2.0|****|}}
{{VersionCompatibilityVersion|6269|*****}}
{{VersionCompatibilityVersion|6269|****|}}
{{VersionCompatibilityVersion|4.0-7359|*****|HLE audio issues resolved}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-1349|OS=Windows 8 x64|CPU=AMD FX 6300 @ 4.3GHz|GPU=AMD Radeon HD 6450|result=Perfect 60FPS. Works smoother when XFB is disabled.|tester=Faefdsedf}}
{{testing/entry|revision=4.0-1349|OS=Windows 8|CPU=AMD FX 6300 @ 4.3GHz|GPU=AMD Radeon HD 6450|result=Perfect 60FPS. Works smoother when XFB is disabled.|tester=Faefdsedf}}
{{testing/end}}
{{testing/end}}


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