Cave Story: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Cave Story
|image     = [[File:cavestory.jpg]]
|image       = [[File:cavestory.jpg]]
|developer = Nicalis
|developer   = Studio Pixel (PC), Studio Pixel / Nicalis (WiiWare)
|publisher = Nicalis
|publisher   = Studio Pixel (PC), Nicalis (WiiWare)
|released  = {{vgrelease|NA=March 22, 2010|EU=December 10, 2010}}
|genre       = Action-adventure
|genre     = Action-adventure
|modes       = Single-player
|modes     = Single-player
|platforms    = Wii (WiiWare)
|input    = Wii Remote, Classic Controller
|input        = Keyboard or gamepad}}
|forumlink = http://forums.dolphin-emu.org/Thread-wiiware-cave-story
}}


'''Cave Story''' is a freeware action-adventure video game released in 2004 for PC, designed and created over five years by Daisuke Amaya, art-name  Pixel. It has been translated to English by Aeon Genesis.
'''''Cave Story''''' is a freeware platform-adventure video game released in 2004 for the PC. It was developed, designed, and programmed over five years entirely by Daisuke "Pixel" Amaya in his free time. The game features classic 2D platform mechanics and is intended as an homage to the classic games that Pixel played in his youth, such as ''Metroid'' and ''Castlevania''.


Nicalis, an independent video game company, worked with Daisuke Amaya to bring the game to Nintendo's WiiWare service. The updated re-release was released on March 22, 2010 in North America.
The game focuses on an amnesiac silent protagonist who awakens in a cave on a floating island. Through his explorations, he discovers a plot by the Doctor, a megalomaniac who intends to force the inhabitants of the island to fight for him in his bid to conquer the world. The protagonist is thrust into the position of savior as he endeavours to defeat the Doctor.
 
After its initial release on the Internet, ''Cave Story'' slowly gained popularity as an indie game. It received near universal acclaim for its compelling story and gameplay. As a result, Nicalis, an independent video game company, worked with Pixel to bring the game to Nintendo's [[WiiWare]] service in 2010. The WiiWare version features more detailed artwork and additional gameplay modes, and has been nominated for 2010 ''Nintendo Power'' Awards WiiWare Game of the Year.
 
== Emulation Information ==
=== End Credits / Reset Crash ===
Cave Story calls on firmware/IOS functions to reset the game, in either the Home menu or at the end of the game credits. This will be resolved by an up-to-date NAND dump, but otherwise is harmless. This crash will not prevent unlocking Sanctuary Time Attack or Boss Attack modes.


== Problems ==
== Problems ==
===Bad Sound===
{{Problems|{{#vardefineecho:problems|
If the sound plugin DSP HLE is set to 48,000 Hz, the Original Music will not play properly, producing tones that fail to stop playing.
This is easily resolved by setting DSP HLE's Sample Rate to 32,000 Hz


===Crashes===
Dolphin may occasionally crash without explanation, despite the game running flawlessly.
This appears to be resolvable simply by locking threads to cores.


===End Credits/Reset crash===
}}}}
Cave Story calls on firmware/IOS functions to reset the game, in either the Home menu or at the end of the game credits.
This may possibly be resolved by an up-to-date NAND dump, but otherwise is harmless.
This crash will not prevent you from unlocking Sanctuary Time Attack or Boss Attack modes.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore              =
|dualcorenotes        =
|idleskipping          =
|idleskippingnotes    =
|dsplleonthread        =
|dsplleonthreadnotes  =
|hletheipll            =
|hletheipllnotes      =
|recompiler            =
|recompilernotes      =
|gfxbackend        =
|gfxbackendnotes  =
|forcefilter          =
|forcefilternotes      =
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess          =
|cpuefbaccessnotes    =
|accuratetexturecache      =
|accuratetexturecachenotes =
|efbscaledcopy        =
|efbscaledcopynotes    =
|disablefog            =
|disablefognotes      =
|efbcopy              =
|efbcopynotes          =
|xfb                  =
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspplugin            =
|dsppluginnotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        =
|audiothrottlenotes    =
|audiobackend          =
|audiobackendnotes    =
|projectionhack        =
|projectionhacknotes  =
|patches              =
|patches notes        =
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|2.0|****|}}
{{VersionCompatibilityVersion|6269|****|}}
{{VersionCompatibilityVersion|4.0-7359|*****|HLE audio issues resolved}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


==Testing==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
|}
{{testing/entry|revision=4.0-1349|OS=Windows 8|CPU=AMD FX 6300 @ 4.3GHz|GPU=AMD Radeon HD 6450|result=Perfect 60FPS. Works smoother when XFB is disabled.|tester=Faefdsedf}}
 
{{testing/end}}
==Gameplay Videos==
*[http://www.youtube.com/watch?v=u1KSzCw1sMw&hd=1 Cave Story Dolphin Wii/GC Emulator 720p HD]


== Gameplay Videos ==
{{VideoGallery
|vid1=XHkXmXgzHFM|cap1=Dolphin Emulator 4.0.2 - Cave Story (WiiWare) (1080p HD) - Nintendo Wii
|vid2=u1KSzCw1sMw|cap2=Cave Story Dolphin Wii/GC Emulator 720p HD
}}
[[Category:WiiWare games]]
[[Category:WiiWare games]]
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