Commodore 64: Difference between revisions

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{{Compatibility}} <!-- To make changes go to http://dolphin-emulator.com/wiki/index.php?title=Template:Compatibility -->
{{Infobox Platform
|logo        = [[File:Commodore 64 Logo.png]]
|image        = [[File:Commodore 64 Computer.png|300px|The Commodore 64]]
|caption      = Commodore 64
|manufacturer = Commodore
|generation  = Second generation
|lifespan    = August 1982
|discontinued = April 1994
|unitssold    = 12.5 million
|cpu          = 0.985MHz-1.023MHz [[wikipedia:MOS Technology 6510|MOS Technology 6510]] 8-bit processor
|predecessor  = Commodore VIC-20 ([https://en.wikipedia.org/wiki/Commodore_VIC-20 Wikipedia])
|successor    = Commodore 128 ([https://en.wikipedia.org/wiki/Commodore_128 Wikipedia])
}}


{{Region}} <!-- To make changes go to http://dolphin-emulator.com/wiki/index.php?title=Template:Region -->
The '''''Commodore 64''''' is an 8-bit home computer introduced by Commodore International  in January 1982. Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US $595. Preceded by the Commodore VIC-20 and Commodore MAX Machine, the C64 features 64 kilobytes (65,536 bytes) of memory with sound and graphics performance that were superior to IBM-compatible computers of that time. It is commonly known as the C64 or C=64 (after the graphic logo on the case) and occasionally as the CBM 64 (for Commodore Business Machines), or VIC-64. It has also been affectionately nicknamed the "breadbox" and "bullnose" due to the shape and color of the first version of its casing.


During the C64's lifetime, sales totaled 17 million units, making it the best-selling single personal computer model of all time. For a substantial period of time (1983–1986), the C64 dominated the market with between 30% and 40% share and 2 million units sold per year, outselling the IBM PC clones, Apple Inc. computers, and Atari 8-bit family computers. Sam Tramiel, a former Atari president and the son of Commodore's founder, said in a 1989 interview "When I was at Commodore we were building 400,000 C64s a month for a couple of years."


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Part of its success was because it was sold in retail stores instead of electronics stores, and also because these machines can be directly plugged into an existing home television without any modifications. Commodore produced many of its parts in-house to control supplies and cost. It is sometimes compared to the Ford Model-T automobile for bringing a new technology to middle-class households via creative mass-production.
 
Approximately 10,000 commercial software titles were made for the Commodore 64 including development tools, office applications, and games. Various C64 emulators allow anyone with a modern computer, or a compatible game console, to run these programs today. The machine is also credited with popularizing the computer demo scene. The C64 is still used today by some computer hobbyists.
 
Since 28 March 2008, Commodore 64 games have been available to buy through Nintendo's Virtual Console service in Europe; the first games available were Uridium and International Karate. Later, on February 23, 2009, the Commodore 64 section was launched in North America with the first three titles, International Karate, The Last Ninja and Pitstop II. A C64 emulator application with classic games also appears on Apple Inc.'s App Store.
 
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== Virtual Console Compatibility List (Commodore 64) ==
<!-- To edit the compatibility list header and manage other templates, navigate to "Template:CompatListHeader" (copy to the search box) -->
{{CompatListHeader}}
{{Compact ToC|top=no|num=no|a=|d=|e=|f=|g=|h=|j=|k=|n=|o=|q=|r=|v=|x=|y=|z=}}
{|class="wikitable sortable width=100%"
{|class="wikitable sortable width=100%"
! Title !! Year !! Genre !! Region !! System !! Compatibility
! Title !! Year !! Region !! Compatibility  
|- id="B"
|[[Boulder Dash]]
|2008
|NA
|{{Ratings|Boulder Dash}}
|- id="C"
|[[California Games]]
|2008
|NA/EU
|{{Ratings|California Games}}
|-
|[[Cybernoid: The Fighting Machine]]
|2008
|NA/EU
|{{Ratings|Cybernoid: The Fighting Machine}}
|- id="I"
|[[Impossible Mission (C64)|Impossible Mission]]
|2008
|EU
|{{Ratings|Impossible Mission (C64)}}
|-
|[[Impossible Mission II]]
|2008
|EU
|{{Ratings|Impossible Mission II}}
|-
|[[International Karate]]
|2008
|NA/EU
|{{Ratings|International Karate}}
|-
|[[International Karate +]]
|2008
|EU
|{{Ratings|International Karate +}}
|- id="J"
|[[Jumpman]]
|2008
|EU
|{{Ratings|Jumpman}}
|-
|- id="L"
|[[The Last Ninja|Last Ninja, The]]
|2008
|NA/EU
|{{Ratings|The Last Ninja}}
|-
|[[Last Ninja 2: Back with a Vengeance]]
|2008
|NA/EU
|{{Ratings|Last Ninja 2: Back with a Vengeance}}
|-
|[[Last Ninja 3]]
|2008
|EU
|{{Ratings|Last Ninja 3}}
|- id="M"
|[[Mayhem in Monsterland]]
|2008
|EU
|{{Ratings|Mayhem in Monsterland}}
|- id="P"
|[[Paradroid]]
|2008
|EU
|{{Ratings|Paradroid}}
|-
|[[Pitstop II]]
|2008
|NA/EU
|{{Ratings|Pitstop II}}
|- id="S"
|[[Summer Games II]]
|2008
|NA/EU
|{{Ratings|Summer Games II}}
|- id="T"
|[[Tower Toppler]] aka [[Nebulous]]
|2009
|NA
|{{Ratings|Tower Toppler}}
|- id="U"
|[[Uridium]]
|2008
|EU
|{{Ratings|Uridium}}
|- id="W"
|[[Winter Games]]
|2009
|EU
|{{Ratings|Winter Games}}
|-
|[[World Games]]
|2008
|EU
|{{Ratings|World Games}}
|-
|}
{{Compact ToC|top=yes|num=no|a=|d=|e=|f=|g=|h=|j=|k=|n=|o=|q=|r=|v=|x=|y=|z=}}
 
== See also ==
*[[GameCube]]
*[[Wii]]
*[[WiiWare]]
*[[Wii Channels]]
*[[Virtual Console]]
 
[[Category:Platforms]]

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