Configuration Guide: Difference between revisions

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Dolphin has two performance related configuration windows: Dolphin configuration and Graphics settings, in addition to applying settings per game through game properties. Dolphin is a very demanding program, so configuring Dolphin the right way is very important to run titles smoothly.
Dolphin has two performance related configuration windows: Dolphin configuration and Graphics settings, in addition to applying settings per game via their [[GameINI]]. Dolphin is a very demanding program, so configuring Dolphin the right way is very important to run titles smoothly.


== System Requirements ==
== System Requirements ==
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=== Enable Dual Core ===
=== Enable Dual Core ===
Provides a significant speedup on modern systems. Recommended on most titles, though may cause issues like crashing or graphic issues on some titles. Refer [[:Category:Enable_Dual_Core_(Config_Required)|this page]] for a list of titles that require disabling Dual Core.
Provides a significant speedup on modern systems. Recommended on most titles, though may cause issues like crashing or graphic issues on some titles. Refer to [[:Category:Enable_Dual_Core_(Config_Required)|this page]] for a list of titles that require disabling Dual Core.


=== CPU Emulator Engine ===
=== CPU Emulator Engine ===
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=== General ===
=== General ===
* Depending of the game and the graphics card: '''OpenGL''' or '''Direct3D 11''' in backend setting will offer better performance. Vulkan and Direct3D 12 are still in experimental phase and they are still not recommended.
* Depending of the game and the graphics card: '''OpenGL''' or '''Direct3D 11''' in backend setting will offer better performance. Vulkan is still in experimental phase and it still is not recommended.
* '''V-Sync''' helps prevent screen tearing.
* '''V-Sync''' helps prevent screen tearing.


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* '''Ignore Format Changes''' - The vast majority of titles don't care about this, and it provides a small boost. However a small number of titles hate this setting. It's enabled by default.
* '''Ignore Format Changes''' - The vast majority of titles don't care about this, and it provides a small boost. However a small number of titles hate this setting. It's enabled by default.
* '''Store EFB Copies to Texture Only''' - Enabled by default. Disable it only when running a game that requires it. Refer [[:Category:Store EFB Copies to Texture Only (Config Required)|this page]] for a list of titles that require disabling it.
* '''Store EFB Copies to Texture Only''' - Enabled by default. Disable it only when running a game that requires it. Refer [[:Category:Store EFB Copies to Texture Only (Config Required)|this page]] for a list of titles that require disabling it.
{{image|Paper Mario TTYD - Cabin Transition EFB2Tex.gif|'''EFB Copies to Texture Only''' - Enabled}}
{{image|Paper Mario TTYD - Cabin Transition EFB2RAM.gif|'''EFB Copies to Texture Only''' - Disabled|br}}
* '''Texture Cache''' - Setting the slider on the "Fast" position will improve performance greatly, but it may cause graphical glitches in some games (Most commonly missing text).
* '''Fast Depth Calculation''' - Uses a less accurate method of calculating depth values. Gives a small speedup, but can cause flickering textures.
* '''Fast Depth Calculation''' - Uses a less accurate method of calculating depth values. Gives a small speedup, but can cause flickering textures.
* '''Disable Bounding Box''' - Don't emulate bounding box calculation, which is only required for a limited set of titles, mostly [[:Category:Paper Mario (Series)|Paper Mario titles]].
* '''Disable Bounding Box''' - Don't emulate bounding box calculation, which is only required for a limited set of titles, mostly [[:Category:Paper Mario (Series)|Paper Mario titles]].
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