Configuration Guide: Difference between revisions

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→‎Shader Compilation: fix typo and reword Exclusive Ubershaders to emphasize it should not be preferred over the other options (besides Skip Drawing)
(→‎Shader Compilation: fix typo and reword Exclusive Ubershaders to emphasize it should not be preferred over the other options (besides Skip Drawing))
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=== General ===
=== General ===
==== Video Backend ====
==== Video Backend ====
* Depending on the game and the graphics card: '''Vulkan''' will generally provide the best performance for Nvidia and AMD, while '''D3D12''' is preferred on Intel. '''D3D11''' is a good fallback option for stability or compatibility reasons. '''OpenGL''' should be avoided on AMD and Intel GPUs on Windows due to poorly optimized drivers.
* Depending on the game and the graphics card: '''Vulkan''' will generally provide the best performance for Nvidia and AMD, while '''Direct3D 12''' is preferred on Intel. '''Direct3D 11''' is a good fallback option for stability or compatibility reasons. '''OpenGL''' should be avoided on AMD and Intel GPUs on Windows due to poorly optimized drivers.


* '''V-Sync''' helps prevent screen tearing.
* '''V-Sync''' helps prevent screen tearing.
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==== Shader Compilation ====
==== Shader Compilation ====
*'''Asynchronous (Ubershaders)''' is the recommended setting for most GPUs as it reduces shader compilation stutter with minimal performance impact.
*'''Specialized (Default)''' should be used as a fallback for older systems or GPUs that do not work well with ubershaders such as some mobile GPUs.  
*'''Synchronous''' should be used as a fallback for older systems or GPUs that do not work well with ubershaders such as some mobile GPUs.  
*'''Hybrid Ubershaders''' is the recommended setting for most GPUs as it reduces shader compilation stutter with minimal performance impact.
*'''Synchronous (Ubershaders)''' is the most effective at reducing shader compilation stutter but should only be used on high-end dedicated GPUs; otherwise general performance will be severely impacted.
*'''Exclusive Ubershaders''' is the most effective at reducing shader compilation stutter but should '''NOT''' be used unless you've encountered stuttering with Hybrid Ubershaders and have a very powerful GPU.
*'''Asynchronous (Skip Drawing)''' is '''NOT''' recommended as it causes rendering issues in many games.
*'''Skip Drawing''' is '''NOT''' recommended as it causes rendering issues in many games.
*'''Compile Shaders Before Starting''' can reduce in game shader compilation stutter once a cache is built in exchange for longer game startup times.
*'''Compile Shaders Before Starting''' can reduce in game shader compilation stutter once a cache is built in exchange for longer game startup times.


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