Progress Continues
We've already had 21543 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Configuration Guide: Difference between revisions
Jump to navigation
Jump to search
(→Config) |
|||
Line 15: | Line 15: | ||
[[File:Dolphin emulator graphics.png]] | [[File:Dolphin emulator graphics.png]] | ||
* From the three backends available, Direct3D9 is the fastest and most reliable | * From the three backends available, Direct3D9 is the fastest and most reliable, OpenGL is the most accurate and Direct3D11 is somewhere between these two, remember also that OpenGL is the only backend available on Linux and Mac. It is recommended that you use Direct3D9 unless you encounter problems. | ||
* Setting the "Fullscreen resolution" to your monitors native display resolution is recommended. However, a lower "Fullscreen resolution" may boost performance for users with inferior graphics cards. Also, if your monitor | * Setting the "Fullscreen resolution" to your monitors native display resolution is recommended. However, a lower "Fullscreen resolution" may boost performance for users with inferior graphics cards. Also, if your monitor has an aspect ratio of 16:10 or 5:4, you need to enable "Crop" on Advanced tab to remove the black borders. | ||
* Set Internal Resolution to "Auto - (Multiple of 640x528)". If the emulation suffers from slowdowns, change it to "1x Native (640x528)" or lower, and go up from there until you can find the highest setting without slowdown. | * Set Internal Resolution to "Auto - (Multiple of 640x528)". If the emulation suffers from slowdowns, change it to "1x Native (640x528)" or lower, and go up from there until you can find the highest setting without slowdown. | ||
* Checking "Skip EFB Access from CPU" can provide a speed boost. However, some games like [[Super Mario Galaxy]] require this to be unchecked to function properly. | * Checking "Skip EFB Access from CPU" can provide a speed boost. However, some games like [[Super Mario Galaxy]] require this to be unchecked to function properly. | ||
* Make sure that "EFB Copies" are set to "Texture", and change them to "RAM" only when running a game that | * Make sure that "EFB Copies" are set to "Texture", and change them to "RAM" only when running a game that requires it. You can also "Enable cache" when using EFB to RAM to gain a small speedup. | ||
* If you have a CPU with more than two cores, enabling "OpenMP Texture Decoder" might result in a speedup. | * If you have a CPU with more than two cores, enabling "OpenMP Texture Decoder" might result in a speedup. | ||