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m (Text replacement - "Wiimote" to "Wii Remote") |
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[[File:Dolphin-Controller-Config.png|link=]] | [[File:Dolphin-Controller-Config.png|link=]] | ||
Wiimote settings are also found in the Controllers panel. Dolphin can use both real and emulated Wii Remotes. | |||
=== Real | === Real Wiimote === | ||
Select '''Real Remote''' in the dropdown for a | Select '''Real Remote''' in the dropdown for a Wiimote slot. Dolphin supports up to 4 Real Wiimotes at once, along with any peripherals you have attached to them. | ||
* To connect a Real | * To connect a Real Wiimote, press '''Refresh''' then press the "1" and "2" buttons on your Wiimote simultaneously. If '''Continuous Scanning''' is enabled, there is no need to press refresh every time: just press the "1" and "2" buttons simultaneously after the game is running or when the Wiimote window is open. Real Wiimote connectivity will only work if one of the Wiimotes is set to "Real Wiimote" or "Hybrid Wiimote". RVL-CNT-01-TR Wii Remote Pluses do not work with this method, see the [[Wii Remote Plus (RVL-CNT-01-TR) Connection Guide]]. | ||
'''Continuous Scanning''' allows you to connect a | '''Continuous Scanning''' allows you to connect a Wiimote without having to open the Wiimote window and press refresh every time. As long as a game is running or the Wiimote configuration window is up, just press "1" and "2" on your wiimote simultaneously and it will connect. This option will only work if a Real Wiimote is selected in one of the wiimote slots. | ||
The | The Wiimote may be disconnected after a brief of inactivity within the game emulation. Tools -> Connect Wiimotes -> Connect Wiimote # or a hotkey corresponding to it will renew the connection. | ||
Dolphin does not automatically turn off Wii Remotes as the Wii will. Remember to turn off controllers on your own to save battery power, simply by holding the power button on | Dolphin does not automatically turn off Wii Remotes as the Wii will. Remember to turn off controllers on your own to save battery power, simply by holding the power button on Wiimote for a second as you would to turn off the Wii. It will also tell Dolphin that it's disconnected instead of stopping the game emulation. | ||
=== Emulated | === Emulated Wiimote === | ||
[[File:Dolphin-emulated-wiimote-config.png|link=]]<div style="clear: left;"></div> | [[File:Dolphin-emulated-wiimote-config.png|link=]]<div style="clear: left;"></div> | ||
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'''Background input''' lets you use the controller even if Dolphin isn't in focus. | '''Background input''' lets you use the controller even if Dolphin isn't in focus. | ||
'''Sideways | '''Sideways Wiimote''' changes the emulated wiimote controls to allow you to play games as though the wiimote is sideways, without actually changing your controls. It is useful for games such as [[New Super Mario Bros. Wii]] that are designed for it. | ||
'''Upright | '''Upright Wiimote''' alters the base swinging and tilting orientation of the emulated wiimote to the upright position. | ||
'''Speaker Pan''' allows you to shift the emulated wiimote audio to the left or the right on your system speakers, if "Enable Speaker Data" is checked. -127 is left, 0 is centered, and +127 is right. | '''Speaker Pan''' allows you to shift the emulated wiimote audio to the left or the right on your system speakers, if "Enable Speaker Data" is checked. -127 is left, 0 is centered, and +127 is right. | ||
If you controller supports it, '''"Rumble"''' will allow your controller to experience the | If you controller supports it, '''"Rumble"''' will allow your controller to experience the Wiimote's rumble functionality. Once in the window, click on the motor pattern you wish to use (sine, cosine, etc), and press "Select" to apply it. If you wish to add a second pattern, with your existing pattern still there, click another pattern and press "|OR". Hit OK to accept the changes and exit the window. | ||
'''"Profile"''' allows you to save/load input configs. | '''"Profile"''' allows you to save/load input configs. | ||
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These settings apply to both emulated and real wiimotes. | These settings apply to both emulated and real wiimotes. | ||
'''Sensor Bar Position''', '''IR Sensitivity''', '''Speaker Volume''', and ''' | '''Sensor Bar Position''', '''IR Sensitivity''', '''Speaker Volume''', and '''Wiimote Motor''' are duplicates of Wii settings. They do exactly what they say they do, and work exactly like the same settings on the Wii itself. | ||
If '''Enable Speaker Data''' controls whether the wiimote speaker can produce sound. When using a Real | If '''Enable Speaker Data''' controls whether the wiimote speaker can produce sound. When using a Real Wiimote, the audio will come out of the wii remotes' speakers; with emulated wiimotes, it will come out of the system speakers. Some games, like [[Metroid Prime 3]], have lag issues when Enable Speaker Data is enabled on some systems. | ||
[[Category:Tutorials]] | [[Category:Tutorials]] |