Def Jam: Fight for NY: Difference between revisions

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|developer = AKI, EA Canada
|developer = AKI, EA Canada
|publisher = Electronic Arts
|publisher = Electronic Arts
|series    = ''Def Jam''
|series    = Def Jam
|released  = {{vgrelease|NA=September 20, 2004|EU=October 1, 2004}}
|released  = {{vgrelease|NA=September 20, 2004|EU=October 1, 2004}}
|genre    = Fighting
|genre    = Fighting
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== Problems ==
== Problems ==
=== Cutscenes ===
{{Problems|{{#vardefineecho:problems|
Cinematics can display incorrectly. Use Real <abbr title="eXternal Frame Buffer">XFB</abbr> to fix them, however this will lock Dolphin to 1x Internal Resolution. As of {{revision|4.0-4432}}, Real XFB no longer fixes issues with cinematics.
{{Problems/VP6 Videos}}


=== <s>Sound Broken in HLE</s> ===
=== <s>Missing Text</s> ===
There is no background music or voices with DSP HLE, only sound effects can be heard. Using DSP LLE resolves this problem. Fixed sometime before {{revision|4.0-720}}.
Most text is missing from menus. Disabling ''Fast Depth Calculation'' will restore text. Text seems to appear even with ''Fast Depth Calculation'' enabled in {{revision|5.0-6004}}.


=== <s>Long Loading</s> ===
=== <s>Cutscenes</s> ===
Before a fight begins, the loading times are incredibly long. Fixed sometime before {{revision|4.0-720}}.
Cinematics can display incorrectly. Use Real <abbr title="eXternal Frame Buffer">XFB</abbr> to fix them, however this will lock Dolphin to 1x Internal Resolution. Corrected with Hybrid XFB.
 
}}}}


== Configuration ==
== Configuration ==
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{{VersionCompatibilityVersion|7257|***|Sound, video, and loading issues}}
{{VersionCompatibilityVersion|7257|***|Sound, video, and loading issues}}
{{VersionCompatibilityVersion|4.0-4432|****|Pre-rendered cutscenes display incorrectly}}
{{VersionCompatibilityVersion|4.0-4432|****|Pre-rendered cutscenes display incorrectly}}
{{VersionCompatibilityVersion|5.0-6004|****|VP6 video issues}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7257|OS=Windows 7 x64|CPU=Intel Core i7-860|GPU=ATI Radeon HD 5770|result=Playable at full speed, but there are sound, video, and loading issues|tester=ThatLuciano}}
{{testing/entry|revision=7257|OS=Windows 7|CPU=Intel Core i7-860|GPU=ATI Radeon HD 5770|result=Playable at full speed, but there are sound, video, and loading issues|tester=ThatLuciano}}
{{testing/entry|revision=4.0-720|OS=Windows 7 x64|CPU=AMD Phenom II x6 1090T|GPU=NVIDIA GeForce GTX 560|result=Playable at full speed. No problem with video or sound. 100% Perfect. My video settings: Enable idle Skipping = OFF. MMU Speed ​​Hack ON. Framelimit put in "Audio" (No Auto "). Graphics with OpenGL are perfect.|tester=Rostack}}
{{testing/entry|revision=4.0-720|OS=Windows 7|CPU=AMD Phenom II x6 1090T|GPU=NVIDIA GeForce GTX 560|result=Playable at full speed. No problem with video or sound. 100% Perfect. My video settings: Enable idle Skipping = OFF. MMU Speed ​​Hack ON. Framelimit put in "Audio" (No Auto "). Graphics with OpenGL are perfect.|tester=Rostack}}
{{testing/entry|revision=4.0-4432|OS=Linux Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Fully playable, though it can slow down to 80%-90% when doing big combos or special moves. A bit more stable in 4-player fights, since they render at 30FPS. All the pre-rendered cutscenes have vertical lines across them and can stutter a bit, however they work properly in software renderer. Completely randomly during fights I've had a "FIFO is Overflowed" message appear, but it didn't crash, after hitting yes I was able to continue playing. Able to beat half the game without major issues.|tester=Xerxes}}
{{testing/entry|revision=4.0-4432|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Fully playable, though it can slow down to 80%-90% when doing big combos or special moves. A bit more stable in 4-player fights, since they render at 30FPS. All the pre-rendered cutscenes have vertical lines across them and can stutter a bit, however they work properly in software renderer. Completely randomly during fights I've had a "FIFO is Overflowed" message appear, but it didn't crash, after hitting yes I was able to continue playing. Able to beat half the game without major issues.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{dailymotion|x1k1k3f_def-jam-fight-for-ny-hd-on-dolphin-emulator_videogames|Def Jam: Fight for NY HD (Dolphin Emulator)}}
{{VideoGallery
{{YouTube|JfBvi3Enj3Q|def jam fight for ny on dolphin emulator.|}}
|vid1=JfBvi3Enj3Q|cap1=def jam fight for ny on dolphin emulator.
{{YouTube|JSt8bQhoH0M|Dolphin Emulator 4.0.2 - Def Jam: Fight for NY (1080p HD) - Nintendo GameCube|br}}
|vid2=JSt8bQhoH0M|cap2=Dolphin Emulator 4.0.2 - Def Jam: Fight for NY (1080p HD) - Nintendo GameCube
|srv3=dailymotion|vid3=x1k1k3f_def-jam-fight-for-ny-hd-on-dolphin-emulator_videogames|cap3=Def Jam: Fight for NY HD (Dolphin Emulator)
|vid4=fVrNHuC_1wM|cap4=Def Jam: Fight for NY [Gamecube] Dolphin 4.02 [1080p HD]
}}


[[Category:GameCube games]]
[[Category:GameCube games]]
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