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Def Jam: Fight for NY: Difference between revisions
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{{testing/entry|revision=7257|OS=Windows 7|CPU=Intel Core i7-860|GPU=ATI Radeon HD 5770|result=Playable at full speed, but there are sound, video, and loading issues|tester=ThatLuciano}} | {{testing/entry|revision=7257|OS=Windows 7|CPU=Intel Core i7-860|GPU=ATI Radeon HD 5770|result=Playable at full speed, but there are sound, video, and loading issues|tester=ThatLuciano}} | ||
{{testing/entry|revision=4.0-720|OS=Windows 7|CPU=AMD Phenom II x6 1090T|GPU=NVIDIA GeForce GTX 560|result=Playable at full speed. No problem with video or sound. 100% Perfect. My video settings: Enable idle Skipping = OFF. MMU Speed Hack ON. Framelimit put in "Audio" (No Auto "). Graphics with OpenGL are perfect.|tester=Rostack}} | {{testing/entry|revision=4.0-720|OS=Windows 7|CPU=AMD Phenom II x6 1090T|GPU=NVIDIA GeForce GTX 560|result=Playable at full speed. No problem with video or sound. 100% Perfect. My video settings: Enable idle Skipping = OFF. MMU Speed Hack ON. Framelimit put in "Audio" (No Auto "). Graphics with OpenGL are perfect.|tester=Rostack}} | ||
{{testing/entry|revision=4.0-4432|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3. | {{testing/entry|revision=4.0-4432|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Fully playable, though it can slow down to 80%-90% when doing big combos or special moves. A bit more stable in 4-player fights, since they render at 30FPS. All the pre-rendered cutscenes have vertical lines across them and can stutter a bit, however they work properly in software renderer. Completely randomly during fights I've had a "FIFO is Overflowed" message appear, but it didn't crash, after hitting yes I was able to continue playing. Able to beat half the game without major issues.|tester=Xerxes}} | ||
{{testing/end}} | {{testing/end}} | ||