Def Jam: Fight for NY: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (→Configuration: clean up, replaced: |graphicsplugin â |gfxbackend (2)) |
||
Line 36: | Line 36: | ||
|recompiler = | |recompiler = | ||
|recompilernotes = | |recompilernotes = | ||
| | |gfxbackend = | ||
| | |gfxbackendnotes = | ||
|forcefilter = | |forcefilter = | ||
|forcefilternotes = | |forcefilternotes = |
Revision as of 10:46, 31 March 2011
Def Jam: Fight for NY | |
---|---|
Developer(s) | |
Publisher(s) | Electronic Arts |
Series | Def Jam |
Platform(s) | GameCube |
Genre(s) | Fighting |
Mode(s) | Single-Player, Multiplayer |
Input methods | |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Def Jam: Fight for NY
Problems
Videos
Cinematics are a mess.
Sound
There is no background music or voices with DSP HLE, only sound effects can be heard. Using DSP LLE resolves this problem.
Long Loading
Before a fight begins, the loading times are incredibly long.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Def Jam: Fight for NY since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.