Dolphin Manual: Difference between revisions

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'''Wiimote Motor:''' Enables rumbling when using real Wiimotes.
'''Wiimote Motor:''' Enables rumbling when using real Wiimotes.
== Wiimote Configuration ==
This section details the configuration of emulated Wiimotes in Dolphin. To access these settings:
*Click on the Wiimote button in the Toolbar and click the Configure button of the corresponding Wiimote.
*Go to the Menu, select Options -> Wiimote Settings. click the Configure button of the corresponding Wiimote.
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Users must set the corresponding Wiimote as an Emulated Wiimote or a Hybrid Wiimote to configure these input assignments. Real Wiimotes will act as they would on a real Wii. Dolphin can configure and use up to 4 separate Emulated or Hybrid Wiimotes at a time.
To configure input from the Buttons, IR, Swing, Tilt, Shake, and D-Pad sections, left-click the button. Dolphin will wait three seconds to receive input from the device. Middle-clicking the button will clear any currently assigned input. Right-clicking the button will bring up a detailed list of all possible assignments that can be used. Here, users can also set specific limits or conditions on which types of input values Dolphin will receive and process.
Threshold refers to the minimal amount an input needs to be “on” or “pressed” in order to activate. This is dependent on the input device as well as the input API. Dead Zones refer to areas that will not be read for input. Angle refers to the default position for tilting motions in degrees (90 degrees is upright). Circle Stick determines how much an input’s range adheres to a perfect circle.
'''Device:''' Specifies the device to read input from. This can be any number of devices such as USB joysticks or a mouse and keyboard. Hitting the arrow will display a list of all available devices that Dolphin recognizes, and this list can be dynamically refreshed. The name of the device also describes which API will handle the input, such as SDL or DInput.
'''Buttons:''' Configures all of the buttons used on a standard Wiimote.
'''IR:''' Configures the emulated Infrared Pointer.
'''Swing:''' Configures various swinging motions.
'''Tilt:''' Configures various tilting motions.
'''Shake:''' Configures shaking motions along the X, Y, and Z axes.
'''D-Pad:''' Configures the d-pad of a standard Wiimote.
'''Reset:''' Either returns all configurations for the emulated Wiimote when the Default button is pressed, or erases all configurations when the Clear button is pressed.
'''Profile:''' Allows users to create, load, save, and delete profiles for their emulated Wiimote configurations. This is useful for sharing configurations with others or for quickly switching between different input devices. Profiles are named simply by typing into the text field. Clicking the arrow brings up a list of all currently available profiles.
'''Extension:''' Sets the emulated extension to be plugged into the Wiimote. Available options are None, Nunchuk, Classic, Guitar, Drums, and Turntable. Each of these extensions can further be configured by pressing the Configure button.
'''Background Input:''' Allows Dolphin to receive and process input even if the application has lost focus or other applications are in use.
'''Upright Wiimote:''' Instructs Dolphin to treat the emulated Wiimote as Wiimote held upright.
'''Sideways Wiimote:''' Instructs Dolphin to treat the emulated Wiimote held sideways.
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