Dolphin Manual: Difference between revisions

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Threshold refers to the minimal amount an input needs to be “on” or “pressed” in order to activate. This is dependent on the input device as well as the input API. Dead Zones refer to areas that will not be read for input. Angle refers to the default position for tilting motions in degrees (90 degrees is upright). Circle Stick determines how much an input’s range adheres to a perfect circle.
Threshold refers to the minimal amount an input needs to be “on” or “pressed” in order to activate. This is dependent on the input device as well as the input API. Dead Zones refer to areas that will not be read for input. Angle refers to the default position for tilting motions in degrees (90 degrees is upright). Circle Stick determines how much an input’s range adheres to a perfect circle.


'''Device:''' Specifies the device to read input from. This can be any number of devices such as USB joysticks or a mouse and keyboard. Hitting the arrow will display a list of all available devices that Dolphin recognizes, and this list can be dynamically refreshed. The name of the device also describes which API will handle the input, such as SDL or DInput.
'''Device:''' Specifies the device to read input from. This can be any number of devices such as USB joysticks or a mouse and keyboard. Hitting the arrow will display a list of all available devices that Dolphin recognizes, and this list can be dynamically refreshed. The name of the device also describes which API will handle the input, such as SDL or DInput.
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