Donkey Kong Country Returns: Difference between revisions

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|developer = Retro Studios, Nintendo
|developer = Retro Studios, Nintendo
|publisher = Nintendo
|publisher = Nintendo
|series    = Donkey Kong
|released  = {{vgrelease|NA=November 21, 2010|AUS=December 2, 2010}}{{vgrelease|EU=December 3, 2010}}{{vgrelease|JP=December 9, 2010}}
|released  = {{vgrelease|NA=November 21, 2010|AUS=December 2, 2010}}{{vgrelease|EU=December 3, 2010}}{{vgrelease|JP=December 9, 2010}}
|series    = ''Donkey Kong''
|genre    = Platform
|genre    = Platform
|modes    = Single-player, Co-op (2)
|modes    = Single-player, Co-op (2)
|input    = Wii Remote, Wii Remote + Nunchuk
|input    = Wii Remote, Wii Remote + Nunchuk
|forumlink = http://forums.dolphin-emu.org/Thread-wii-donkey-kong-country-returns--25926
|forumlink = https://forums.dolphin-emu.org/Thread-wii-donkey-kong-country-returns--25926
}}
}}


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== Problems ==
== Problems ==
=== Invisible/Flickering Diddy and Donkey Kong ===
{{Problems|{{#vardefineecho:problems|
Since {{revision|4.0-8010}}, Diddy and Donkey Kong will flicker or become invisible throughout gameplay, see {{Issue|9120}}. Disable '''Store EFB Copies to Texture Only''' to fix, but it has the side effect of turning Diddy/Donkey Kong pixelated randomly. This workaround is only on OpenGL backend.
On Direct3D backend, this issue can be fixed by disabling '''Scaled EFB Copy'''(which will still make Diddy/Donkey Kong low-res) or by playing the game in native resolution.


=== Trouble Connecting 2nd Wiimote ===
}}}}
The game fails to detect the second Wiimote most of the time if you boot the game with both Wiimotes already connected to Dolphin. To avoid that, boot the game with only one Wiimote and connect the second Wiimote only when asked (eg. in "Connect Player 2's Wii Remote" pop up when you select "2 Players" from the main menu).


=== {{s}}Super Guide May Die{{/s}} ===
== Enhancements ==
The Super Guide may fail or die because the game and Super Guide recordings fall out of sync. Fixed in {{revision|4.0-2729}}.
 
===HD Texture Pack===
 
There is a high definition texture pack for Donkey Kong Country Returns on the Dolphin forums.[https://forums.dolphin-emu.org/Thread-wii-fhd-donkey-kong-country-returns-hd-textures-mod-v1-4?highlight=donkey+kong+country]
 
=== Remove 4:3 Borders ===
When the Wii Aspect Ratio is set to 4:3, the game will add black borders to the top & bottom of the screen to remain in 16:9. The game was designed only for 16:9 display, but the following Gecko codes will remove the borders from it to allow proper display based on the Wii settings:
==== NTSC-U ====
<pre>
C20CF210 00000009
3E408063 625249E0
8272001C C0228D90
2C130001 41820014
3E803F80 9282CE44
3E803F40 48000014
3E803F80 62940000
9282CE44 3E803F80
9282CE3C 60000000
60000000 00000000
C24E4930 00000002
C162CE3C ED0B4024
60000000 00000000
0408e4a0 38000001
0408e4cc 38000001
0414a064 38000001
0428892c 38000001
042897f8 38000001
042de078 38000001
042de290 38600001
042fcf34 38000001
044e4908 c162CE44
</pre>
 
''Notes: The 7th code is the X-FOV and the 9th one is the Y-FOV for the 4:3 setting; The 11th code is the X-FOV and the 14th code is the Y-FOV for the 16:9 aspect setting. There's also some minor graphic issues for blast effects and the projection plane with Donkey Kong in it.''
 
=== Bloom ===
This title's bloom lighting renders incorrectly /w resolutions above Native. This code disables the bloom effect.
==== SF8E01 ====
<pre>04338900 4E800020
043382A0 4E800020</pre>
 
Alternatively, as of {{revision|5.0-16786}}, you may use [[Graphics Mods]] to remove the bloom altogether or make it be less noticeable by rendering the bloom at native resolution.


== Configuration ==
== Configuration ==
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{{VersionCompatibilityVersion|3.5-372|****|Random crashes fixed}}
{{VersionCompatibilityVersion|3.5-372|****|Random crashes fixed}}
{{VersionCompatibilityVersion|4.0-2729|*****|Super Guide replays won't desync anymore}}
{{VersionCompatibilityVersion|4.0-2729|*****|Super Guide replays won't desync anymore}}
{{VersionCompatibilityVersion|4.0-8010|****|Store EFB Copies to Texture broken, main characters only render at 1x IR or not at all.}}
{{VersionCompatibilityVersion|4.0-9233|*****|Store EFB Copies to Texture fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=Ishiiruka-370|OS=Windows 10|CPU=Intel Core i5-2500k @ 3.3GHz|GPU=NVIDIA GeForce GTX 650 Ti Boost|result=Para uma experiência completamente livre de Bugs e erros, eu recomendo a revisão não oficial Dolphin-Ishiiruka.370(e0deea0).x64, nessa revisão o Game roda perfeito sem erros gráficos ou de áudio e sem travar à 1080p com 3x Native Resolution, 4x AA e 16x AF.
{{testing/entry|revision=Ishiiruka-370|OS=Windows 10|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650 Ti Boost|result=Para uma experiência completamente livre de Bugs e erros, eu recomendo a revisão não oficial Dolphin-Ishiiruka.370(e0deea0).x64, nessa revisão o Game roda perfeito sem erros gráficos ou de áudio e sem travar à 1080p com 3x Native Resolution, 4x AA e 16x AF.


Download da revisão Ishiiruka.370(e0deea0) na descrição do video:
Download da revisão Ishiiruka.370(e0deea0) na descrição do video:
[https://youtu.be/eUICn0t1kvA Donkey Kong Country Returns Dolphin (Wii) 60 FPS FULL SPEED]|tester=Willjay_01}}
[https://youtu.be/eUICn0t1kvA Donkey Kong Country Returns Dolphin (Wii) 60 FPS FULL SPEED]|tester=Willjay_01}}
{{testing/entry|revision=6501|OS=Windows 7|CPU=AMD 965 Phenom II X4 @ 3.4GHz|GPU=ATI Radeon HD 5770|result=Playable|tester=}}
{{testing/entry|revision=6501|OS=Windows 7|CPU=AMD 965 Phenom II X4 @ 3.4 GHz|GPU=ATI Radeon HD 5770|result=Playable|tester=}}
{{testing/entry|revision=6631|OS=Windows 7|CPU=Intel Core 2 Duo E4300 @ 1.8GHz|GPU=NVIDIA GeForce GTS 250|result=Playable|tester=}}
{{testing/entry|revision=6631|OS=Windows 7|CPU=Intel Core 2 Duo E4300 @ 1.8 GHz|GPU=NVIDIA GeForce GTS 250|result=Playable|tester=}}
{{testing/entry|revision=6871|OS=Windows 7|CPU=Intel Core 2 Quad Q9550|GPU=NVIDIA GeForce GTX 275|result=Playable|tester=}}
{{testing/entry|revision=6871|OS=Windows 7|CPU=Intel Core 2 Quad Q9550|GPU=NVIDIA GeForce GTX 275|result=Playable|tester=}}
{{testing/entry|revision=7093|OS=Windows 7|CPU=Intel Core 2 Duo E8500|GPU=NVIDIA GeForce GTX 470|result=Playable|tester=}}
{{testing/entry|revision=7093|OS=Windows 7|CPU=Intel Core 2 Duo E8500|GPU=NVIDIA GeForce GTX 470|result=Playable|tester=}}
{{testing/entry|revision=7095|OS=Linux_64|CPU=AMD Phenom II X6 1090T|GPU=NVIDIA GeForce GTS 450|result=Playable|tester=}}
{{testing/entry|revision=7095|OS=Linux_64|CPU=AMD Phenom II X6 1090T|GPU=NVIDIA GeForce GTS 450|result=Playable|tester=}}
{{testing/entry|revision=7302|OS=Windows XP|CPU=Intel E7400 Core 2 Duo @ 2.8GHz|GPU=NVIDIA GeForce 9800 GT|result=Playable|tester=}}
{{testing/entry|revision=7302|OS=Windows XP|CPU=Intel E7400 Core 2 Duo @ 2.8 GHz|GPU=NVIDIA GeForce 9800 GT|result=Playable|tester=}}
{{testing/entry|revision=7319|OS=Windows 7|CPU=Intel Core 2 Duo E6600 @ 3GHz|GPU=NVIDIA GeForce 450 GTS|result=50-40FPS, Playable but not full speed.|tester=}}
{{testing/entry|revision=7319|OS=Windows 7|CPU=Intel Core 2 Duo E6600 @ 3 GHz|GPU=NVIDIA GeForce 450 GTS|result=50-40FPS, Playable but not full speed.|tester=}}
{{testing/entry|revision=7561|OS=Windows 7|CPU=AMD Phenom II X6 1090T @ 3.2GHz|GPU=AMD Radeon HD 6950|result=playable but not full speed (50-52FPS).|tester=Gix}}
{{testing/entry|revision=7561|OS=Windows 7|CPU=AMD Phenom II X6 1090T @ 3.2 GHz|GPU=AMD Radeon HD 6950|result=playable but not full speed (50-52FPS).|tester=Gix}}
{{testing/entry|revision=7696|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6950|result=Perfect. Locked at 60FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|tester=}}
{{testing/entry|revision=7696|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=AMD Radeon HD 6950|result=Perfect. Locked at 60FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|tester=}}
{{testing/entry|revision=3.0-151|OS=Windows 7|CPU=AMD Phenom 1100T|GPU=AMD Radeon HD 6850|result=Almost perfect 55-60 Frames, no freezes with no "Odd Primary Colored Halo", only Audio issues listed above.|tester=Aldaris}}
{{testing/entry|revision=3.0-151|OS=Windows 7|CPU=AMD Phenom 1100T|GPU=AMD Radeon HD 6850|result=Almost perfect 55-60 Frames, no freezes with no "Odd Primary Colored Halo", only Audio issues listed above.|tester=Aldaris}}
{{testing/entry|revision=3.0-198|OS=Windows 7|CPU=AMD Phenom II Thuban 1090t X6 @ 3.2GHz|GPU=ATI Radeon HD 5700 series 1go|result=Perfect-speed 100% 60FPS Colour problem Fixed, only Audio issues listed above|tester=Hjenovah}}
{{testing/entry|revision=3.0-198|OS=Windows 7|CPU=AMD Phenom II Thuban 1090T X6 @ 3.2 GHz|GPU=ATI Radeon HD 5700 series 1go|result=Perfect-speed 100% 60FPS Colour problem Fixed, only Audio issues listed above|tester=Hjenovah}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=AMD Phenom II X4 980 @ 3.7GHz|GPU=AMD Radeon HD 6870|result=Playable at 35-45FPS with any graphics settings; black halo around the main character and audio issues present|tester=Squareby}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=AMD Phenom II X4 980 @ 3.7 GHz|GPU=AMD Radeon HD 6870|result=Playable at 35-45FPS with any graphics settings; black halo around the main character and audio issues present|tester=Squareby}}
{{testing/entry|revision=3.0-354|OS=Windows 7|CPU=Intel Core i7-2600K @ 4.7GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Playable 100% at 60FPS with some Audio issues|tester=s4nt11}}
{{testing/entry|revision=3.0-354|OS=Windows 7|CPU=Intel Core i7-2600K @ 4.7 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Playable 100% at 60FPS with some Audio issues|tester=s4nt11}}
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=AMD Phenom II X4 840 @ 3.2GHz|GPU=NVIDIA GeForce 9800 GT|result=Playable at 45~60FPS with some audio issues|tester=Droover}}
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=AMD Phenom II X4 840 @ 3.2 GHz|GPU=NVIDIA GeForce 9800 GT|result=Playable at 45~60FPS with some audio issues|tester=Droover}}
{{testing/entry|revision=3.0-421|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.825GHz|GPU=NVIDIA GeForce 560 Ti|result=Totally playable at 50-60FPS. If only my CPU was a bit faster...|tester=AgainstYourThought}}
{{testing/entry|revision=3.0-421|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.825 GHz|GPU=NVIDIA GeForce 560 Ti|result=Totally playable at 50-60FPS. If only my CPU was a bit faster...|tester=AgainstYourThought}}
{{testing/entry|revision=3.0-721|OS=Windows 7|CPU=Intel Core i5-650 @ 3.2GHz|GPU=NVIDIA GeForce GTS 250 Pro|result=Game freeze everytime you complete a level if you use savestates, so don't use them. Game is almost perfect at 40-60FPS. Just some minor lag. Sometimes music got some strange loops, but if you press home button and then return to game, music go back to ok. |tester=dr4g0n3}}
{{testing/entry|revision=3.0-721|OS=Windows 7|CPU=Intel Core i5-650 @ 3.2 GHz|GPU=NVIDIA GeForce GTS 250 Pro|result=Game freeze everytime you complete a level if you use savestates, so don't use them. Game is almost perfect at 40-60FPS. Just some minor lag. Sometimes music got some strange loops, but if you press home button and then return to game, music go back to ok. |tester=dr4g0n3}}
{{testing/entry|revision=3.0-750|OS=Windows 7|CPU=Intel Core i5-650 @ 3.2GHz|GPU=NVIDIA GeForce GTS 250 Pro|result=Game freeze everytime you complete a level if you use savestates, so don't use them. Game is playable at 20-30FPS, but no 100% speed. Dolphin crash almost everytime with alerts of Backpatch EAX errors, so it's unplayable. |tester=dr4g0n3}}
{{testing/entry|revision=3.0-750|OS=Windows 7|CPU=Intel Core i5-650 @ 3.2 GHz|GPU=NVIDIA GeForce GTS 250 Pro|result=Game freeze everytime you complete a level if you use savestates, so don't use them. Game is playable at 20-30FPS, but no 100% speed. Dolphin crash almost everytime with alerts of Backpatch EAX errors, so it's unplayable. |tester=dr4g0n3}}
{{testing/entry|revision=3.0-754|OS=Windows 8|CPU=Intel Core i7-2600K @ 5.047GHz|GPU=NVIDIA GeForce GTX 460|result=Perfect|tester=Roger Carvalho}}
{{testing/entry|revision=3.0-754|OS=Windows 8|CPU=Intel Core i7-2600K @ 5.047 GHz|GPU=NVIDIA GeForce GTX 460|result=Perfect|tester=Roger Carvalho}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect. I have VBeam Emulation on .. with this 50-60FPS|tester=Chinmorph}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2450M @ 2.5 GHz|GPU=AMD Radeon HD 7610M|result=Perfect. I have VBeam Emulation on .. with this 50-60FPS|tester=Chinmorph}}
{{testing/entry|revision=3.5|OS=Windows 8|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GT 650M|result=Perfect. To all NVIDIA users use OpenGL if your GPU supports it. It increases the performance on almost every game and you can use anti-aliasing and anisotropic filter. I used OpenGL after [http://www.youtube.com/watch?v=Gl3q_1Sr-L8&feature=c4-overview&list=UU0pLPyFmnjTm0xurd1R19uQ the video].|tester=ZanBolt}}
{{testing/entry|revision=3.5|OS=Windows 8|CPU=Intel Core i7-3630QM @ 2.4 GHz|GPU=NVIDIA GeForce GT 650M|result=Perfect. To all NVIDIA users use OpenGL if your GPU supports it. It increases the performance on almost every game and you can use anti-aliasing and anisotropic filter. I used OpenGL after [https://www.youtube.com/watch?v=Gl3q_1Sr-L8&feature=c4-overview&list=UU0pLPyFmnjTm0xurd1R19uQ the video].|tester=ZanBolt}}
{{testing/entry|revision=3.5-144|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GT 540M|result=Perfect. JIT Recompiler, Lock Threads to Cores, DSP HLE emulation, Use EuRGB60 Mode, DIrect3D9:EFB copies-Texture, External Frame Buffer-Disable, Disable Per-Pixel Depth, OpenCL Texture, Disable Fog, OpenMP Texture, VBeam Emulation-on. Almost all of the time 60FPS|tester=bbc}}
{{testing/entry|revision=3.5-144|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=NVIDIA GeForce GT 540M|result=Perfect. JIT Recompiler, Lock Threads to Cores, DSP HLE emulation, Use EuRGB60 Mode, DIrect3D9:EFB copies-Texture, External Frame Buffer-Disable, Disable Per-Pixel Depth, OpenCL Texture, Disable Fog, OpenMP Texture, VBeam Emulation-on. Almost all of the time 60FPS|tester=bbc}}
{{testing/entry|revision=3.5-1579|OS=Windows 8|CPU=Intel Core i7-3630QM @ 3.2GHz|GPU=NVIDIA GeForce GT 635M|result=Perfect. 50-60FPS in 720p, 45-60FPS in 1080p|tester=Jhonn}}
{{testing/entry|revision=3.5-1579|OS=Windows 8|CPU=Intel Core i7-3630QM @ 3.2 GHz|GPU=NVIDIA GeForce GT 635M|result=Perfect. 50-60FPS in 720p, 45-60FPS in 1080p|tester=mbc07}}
{{testing/entry|revision=3.5-2429|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 660|result=Almost perfect. Some minors graphics bugs 60FPS 1080p with Direct3D11. Less with OpenGL but 40-60FPS in 1080p.|tester=Jrr123}}
{{testing/entry|revision=3.5-2429|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 660|result=Almost perfect. Some minors graphics bugs 60FPS 1080p with Direct3D11. Less with OpenGL but 40-60FPS in 1080p.|tester=Jrr123}}
{{testing/entry|revision=3.5-2429|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 660|result=Almost perfect. Some minors graphics bugs 60FPS 1080p with Direct3D11. Less with OpenGL but 40-60FPS in 1080p.|tester=Jrr123}}
{{testing/entry|revision=3.5-2429|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 660|result=Almost perfect. Some minors graphics bugs 60FPS 1080p with Direct3D11. Less with OpenGL but 40-60FPS in 1080p.|tester=Jrr123}}
{{testing/entry|revision=4.0-1546|OS=Windows 10|CPU=Intel Core i5-4690K|GPU=NVIDIA GeForce GTX 970|result=60FPS Ultra settings + SweetFX. Some slowdowns in the menus and audio crackles.|tester=Janyz}}
{{testing/entry|revision=4.0-1546|OS=Windows 10|CPU=Intel Core i5-4690K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=60FPS Ultra settings + SweetFX. Some slowdowns in the menus and audio crackles.|tester=Janyz}}
{{testing/entry|revision=4.0-1546|OS=Windows 8.1|CPU=Intel Core i5-760 @ 3.5GHz|GPU=NVIDIA GeForce GTX 770|result=60FPS constants avec Vsync, en Open GL 1080p AA x4. Quelques ralentissements parfois de la vitesse d'émulation et crépitements sonores. / Good at 60FPS with Vsync, Open GL 1080p AA x4. Sometimes not 100% speed, & sound issues.|tester=Val83}}
{{testing/entry|revision=4.0-1546|OS=Windows 8.1|CPU=Intel Core i5-760 @ 3.5 GHz|GPU=NVIDIA GeForce GTX 770|result=60FPS constants avec Vsync, en Open GL 1080p AA x4. Quelques ralentissements parfois de la vitesse d'émulation et crépitements sonores. / Good at 60FPS with Vsync, Open GL 1080p AA x4. Sometimes not 100% speed, & sound issues.|tester=Val83}}
{{testing/entry|revision=4.0-2312|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GT 555M|result=35-60FPS (depending on "busy" parts) with following option changes. Enter properties of the game, UNTICK (CORE) Enable MMU/Sync GPU thread/Speed up Disc/vBeam hack, leaving other options default. Without this, was getting 20-40FPS. Sound partial glitching but not experience ruining. Few graphical glitches but again, not game breaking.|tester=Rmpinky}}
{{testing/entry|revision=4.0-2312|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=NVIDIA GeForce GT 555M|result=35-60FPS (depending on "busy" parts) with following option changes. Enter properties of the game, UNTICK (CORE) Enable MMU/Sync GPU thread/Speed up Disc/vBeam hack, leaving other options default. Without this, was getting 20-40FPS. Sound partial glitching but not experience ruining. Few graphical glitches but again, not game breaking.|tester=Rmpinky}}
{{testing/entry|revision=4.0-5852|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 570|result=Played to completion, 1600x900, vsync, Direct 3D, 60FPS with dips to ~30 in a very few instances. Occasional  stutter on loading, mostly when entering level or bonus stages. When dipping at 30FPS, audio also start to slightly fuzz and jerk but still is syncronized and constant. After atempting last boss multiple times, transition screens (death/enter stage) started to glitch.|tester=Iscariath}}
{{testing/entry|revision=4.0-5852|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 570|result=Played to completion, 1600x900, vsync, Direct 3D, 60FPS with dips to ~30 in a very few instances. Occasional  stutter on loading, mostly when entering level or bonus stages. When dipping at 30FPS, audio also start to slightly fuzz and jerk but still is syncronized and constant. After atempting last boss multiple times, transition screens (death/enter stage) started to glitch.|tester=Iscariath}}
{{testing/entry|revision=4.0-9211|OS=Windows 10|CPU=Intel Core i5-4570 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 960|result=OpenGL, 3x native res 4xAA 16xAF, everything else default, no graphic or audio glitches, mostly 60 fps, dipping occasionally but totally playable. Only once after completing a late level, the framerate dropped huge and had to restart dolphin.|tester=Jesse}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q6600 @ 2.4 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=At default settings, the game runs at 75~90%. Interestingly enough, the game runs at full speed when underclocking the CPU down to 50% (Config --> Advanced --> CPU Options --> Enable CPU Clock Override) at the cost of other benefits (longer loading times, slow downs in overworld map, etc). In my case, I underclocked the CPU down to 25% (182 MHz). Anything lower than 25% will slow down the game, same when overclocking past 100%, so I would suggest values between 25 and 50% for this game.}}
{{testing/entry|revision=5.0-3071|OS=Windows 10|CPU=AMD FX 8320 @ 4.00 GHz|GPU=NVIDIA GeForce GTX 1070|result=Solid 60 FPS. Running in 4k with 6x native resolution. Tested with D3D11, D3D12 and Vulkan
Occasional minor stutter and sound crackling during loading (overall = Near perfect) |tester=K1nt4ro}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
{{VideoGallery
|vid1=O-70T1fqxsI|cap1=Donkey Kong Country Returns (Wii) on Dolphin Wii/GC Emulator (720p HD) Full Speed
|vid1=O-70T1fqxsI|cap1=Donkey Kong Country Returns (Wii) on Dolphin Wii/GC Emulator (720p60 HD) Full Speed (r5186)
|vid2=eUICn0t1kvA|cap2=Donkey Kong Country Returns Dolphin (Wii) Perfeito 720p 60 FPS FULL SPEED
|vid2=el3LZ4xDNP8|cap2=Donkey Kong Country Returns on Dolphin Emulator (720p) (r6501)
|vid3=Gl3q_1Sr-L8|cap3=Donkey Kong Country Returns On Dolphin Emulator (1080p) Fullspeed
|vid3=Gl3q_1Sr-L8|cap3=Donkey Kong Country Returns On Dolphin Emulator (1080p) Fullspeed
|vid4=el3LZ4xDNP8|cap4=Donkey Kong Country Returns on Dolphin Emulator (720p)
|vid4=4CRvtik5RXI|cap4=--Choppy-- Dolphin Emulator 4.0 - Donkey Kong Country Returns (OLD PC) (1080p HD) - Nintendo Wii
|vid5=4CRvtik5RXI|cap5=--Choppy-- Dolphin Emulator 4.0 - Donkey Kong Country Returns (OLD PC) (1080p HD) - Nintendo Wii
|vid5=tXzvTKeHuyY|cap5=Dolphin Emulator 4.0.1 - Donkey Kong Country Returns (NEW PC) (1080p HD) - Nintendo Wii
|vid6=tXzvTKeHuyY|cap6=Dolphin Emulator 4.0.1 - Donkey Kong Country Returns (NEW PC) (1080p HD) - Nintendo Wii
|vid6=HHUOQNFoOcg|cap6=(60FPS) Dolphin Emulator 4.0-5441 - Donkey Kong Country Returns (1080p HD) - Nintendo Wii
|vid7=HHUOQNFoOcg|cap7=(60FPS) Dolphin Emulator 4.0-5441 - Donkey Kong Country Returns (1080p HD) - Nintendo Wii
|vid7=ozmcvogJrvM|cap7=Donkey Kong Country Returns - Dolphin 5.0 - Wii Emulator Gameplay - HD.1080p 60ᶠᵖˢ
|vid8=c0guQX2il5s|cap8=Donkey Kong Country Returns - Dolphin Emulator 5.0-10432 [1080p HD] - Nintendo Wii
|vid9=kAM3zxWfXvo|cap9=Donkey Kong Country Returns (4K / 2160p / 60fps / Texture Pack) - Dolphin Emulator 5.0-15837 - Wii
|vid10=1lcBzyifUsY|cap10=Donkey Kong Country Returns Wii HD Gameplay (Dolphin 5.0-16062)
}}
}}


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[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Games with texture packs]]