Donkey Kong Country Returns: Difference between revisions

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|modes    = Single-player, Co-op (2)
|modes    = Single-player, Co-op (2)
|input    = Wii Remote, Wii Remote + Nunchuk
|input    = Wii Remote, Wii Remote + Nunchuk
|forumlink = http://forums.dolphin-emu.org/Thread-wii-donkey-kong-country-returns--25926
|forumlink = https://forums.dolphin-emu.org/Thread-wii-donkey-kong-country-returns--25926
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


}}}}
}}}}
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''Notes: The 7th code is the X-FOV and the 9th one is the Y-FOV for the 4:3 setting; The 11th code is the X-FOV and the 14th code is the Y-FOV for the 16:9 aspect setting. There's also some minor graphic issues for blast effects and the projection plane with Donkey Kong in it.''
''Notes: The 7th code is the X-FOV and the 9th one is the Y-FOV for the 4:3 setting; The 11th code is the X-FOV and the 14th code is the Y-FOV for the 16:9 aspect setting. There's also some minor graphic issues for blast effects and the projection plane with Donkey Kong in it.''


=== Bloom ===
=== Bloom ===
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=Ishiiruka-370|OS=Windows 10|CPU=Intel Core i5-2500k @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650 Ti Boost|result=Para uma experiência completamente livre de Bugs e erros, eu recomendo a revisão não oficial Dolphin-Ishiiruka.370(e0deea0).x64, nessa revisão o Game roda perfeito sem erros gráficos ou de áudio e sem travar à 1080p com 3x Native Resolution, 4x AA e 16x AF.
{{testing/entry|revision=Ishiiruka-370|OS=Windows 10|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650 Ti Boost|result=Para uma experiência completamente livre de Bugs e erros, eu recomendo a revisão não oficial Dolphin-Ishiiruka.370(e0deea0).x64, nessa revisão o Game roda perfeito sem erros gráficos ou de áudio e sem travar à 1080p com 3x Native Resolution, 4x AA e 16x AF.


Download da revisão Ishiiruka.370(e0deea0) na descrição do video:
Download da revisão Ishiiruka.370(e0deea0) na descrição do video:
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{{testing/entry|revision=7696|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=AMD Radeon HD 6950|result=Perfect. Locked at 60FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|tester=}}
{{testing/entry|revision=7696|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=AMD Radeon HD 6950|result=Perfect. Locked at 60FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|tester=}}
{{testing/entry|revision=3.0-151|OS=Windows 7|CPU=AMD Phenom 1100T|GPU=AMD Radeon HD 6850|result=Almost perfect 55-60 Frames, no freezes with no "Odd Primary Colored Halo", only Audio issues listed above.|tester=Aldaris}}
{{testing/entry|revision=3.0-151|OS=Windows 7|CPU=AMD Phenom 1100T|GPU=AMD Radeon HD 6850|result=Almost perfect 55-60 Frames, no freezes with no "Odd Primary Colored Halo", only Audio issues listed above.|tester=Aldaris}}
{{testing/entry|revision=3.0-198|OS=Windows 7|CPU=AMD Phenom II Thuban 1090t X6 @ 3.2 GHz|GPU=ATI Radeon HD 5700 series 1go|result=Perfect-speed 100% 60FPS Colour problem Fixed, only Audio issues listed above|tester=Hjenovah}}
{{testing/entry|revision=3.0-198|OS=Windows 7|CPU=AMD Phenom II Thuban 1090T X6 @ 3.2 GHz|GPU=ATI Radeon HD 5700 series 1go|result=Perfect-speed 100% 60FPS Colour problem Fixed, only Audio issues listed above|tester=Hjenovah}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=AMD Phenom II X4 980 @ 3.7 GHz|GPU=AMD Radeon HD 6870|result=Playable at 35-45FPS with any graphics settings; black halo around the main character and audio issues present|tester=Squareby}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=AMD Phenom II X4 980 @ 3.7 GHz|GPU=AMD Radeon HD 6870|result=Playable at 35-45FPS with any graphics settings; black halo around the main character and audio issues present|tester=Squareby}}
{{testing/entry|revision=3.0-354|OS=Windows 7|CPU=Intel Core i7-2600K @ 4.7 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Playable 100% at 60FPS with some Audio issues|tester=s4nt11}}
{{testing/entry|revision=3.0-354|OS=Windows 7|CPU=Intel Core i7-2600K @ 4.7 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Playable 100% at 60FPS with some Audio issues|tester=s4nt11}}
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{{testing/entry|revision=3.0-750|OS=Windows 7|CPU=Intel Core i5-650 @ 3.2 GHz|GPU=NVIDIA GeForce GTS 250 Pro|result=Game freeze everytime you complete a level if you use savestates, so don't use them. Game is playable at 20-30FPS, but no 100% speed. Dolphin crash almost everytime with alerts of Backpatch EAX errors, so it's unplayable. |tester=dr4g0n3}}
{{testing/entry|revision=3.0-750|OS=Windows 7|CPU=Intel Core i5-650 @ 3.2 GHz|GPU=NVIDIA GeForce GTS 250 Pro|result=Game freeze everytime you complete a level if you use savestates, so don't use them. Game is playable at 20-30FPS, but no 100% speed. Dolphin crash almost everytime with alerts of Backpatch EAX errors, so it's unplayable. |tester=dr4g0n3}}
{{testing/entry|revision=3.0-754|OS=Windows 8|CPU=Intel Core i7-2600K @ 5.047 GHz|GPU=NVIDIA GeForce GTX 460|result=Perfect|tester=Roger Carvalho}}
{{testing/entry|revision=3.0-754|OS=Windows 8|CPU=Intel Core i7-2600K @ 5.047 GHz|GPU=NVIDIA GeForce GTX 460|result=Perfect|tester=Roger Carvalho}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect. I have VBeam Emulation on .. with this 50-60FPS|tester=Chinmorph}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2450M @ 2.5 GHz|GPU=AMD Radeon HD 7610M|result=Perfect. I have VBeam Emulation on .. with this 50-60FPS|tester=Chinmorph}}
{{testing/entry|revision=3.5|OS=Windows 8|CPU=Intel Core i7-3630QM @ 2.4 GHz|GPU=NVIDIA GeForce GT 650M|result=Perfect. To all NVIDIA users use OpenGL if your GPU supports it. It increases the performance on almost every game and you can use anti-aliasing and anisotropic filter. I used OpenGL after [http://www.youtube.com/watch?v=Gl3q_1Sr-L8&feature=c4-overview&list=UU0pLPyFmnjTm0xurd1R19uQ the video].|tester=ZanBolt}}
{{testing/entry|revision=3.5|OS=Windows 8|CPU=Intel Core i7-3630QM @ 2.4 GHz|GPU=NVIDIA GeForce GT 650M|result=Perfect. To all NVIDIA users use OpenGL if your GPU supports it. It increases the performance on almost every game and you can use anti-aliasing and anisotropic filter. I used OpenGL after [https://www.youtube.com/watch?v=Gl3q_1Sr-L8&feature=c4-overview&list=UU0pLPyFmnjTm0xurd1R19uQ the video].|tester=ZanBolt}}
{{testing/entry|revision=3.5-144|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=NVIDIA GeForce GT 540M|result=Perfect. JIT Recompiler, Lock Threads to Cores, DSP HLE emulation, Use EuRGB60 Mode, DIrect3D9:EFB copies-Texture, External Frame Buffer-Disable, Disable Per-Pixel Depth, OpenCL Texture, Disable Fog, OpenMP Texture, VBeam Emulation-on. Almost all of the time 60FPS|tester=bbc}}
{{testing/entry|revision=3.5-144|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=NVIDIA GeForce GT 540M|result=Perfect. JIT Recompiler, Lock Threads to Cores, DSP HLE emulation, Use EuRGB60 Mode, DIrect3D9:EFB copies-Texture, External Frame Buffer-Disable, Disable Per-Pixel Depth, OpenCL Texture, Disable Fog, OpenMP Texture, VBeam Emulation-on. Almost all of the time 60FPS|tester=bbc}}
{{testing/entry|revision=3.5-1579|OS=Windows 8|CPU=Intel Core i7-3630QM @ 3.2 GHz|GPU=NVIDIA GeForce GT 635M|result=Perfect. 50-60FPS in 720p, 45-60FPS in 1080p|tester=mbc07}}
{{testing/entry|revision=3.5-1579|OS=Windows 8|CPU=Intel Core i7-3630QM @ 3.2 GHz|GPU=NVIDIA GeForce GT 635M|result=Perfect. 50-60FPS in 720p, 45-60FPS in 1080p|tester=mbc07}}
{{testing/entry|revision=3.5-2429|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 660|result=Almost perfect. Some minors graphics bugs 60FPS 1080p with Direct3D11. Less with OpenGL but 40-60FPS in 1080p.|tester=Jrr123}}
{{testing/entry|revision=3.5-2429|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 660|result=Almost perfect. Some minors graphics bugs 60FPS 1080p with Direct3D11. Less with OpenGL but 40-60FPS in 1080p.|tester=Jrr123}}
{{testing/entry|revision=3.5-2429|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 660|result=Almost perfect. Some minors graphics bugs 60FPS 1080p with Direct3D11. Less with OpenGL but 40-60FPS in 1080p.|tester=Jrr123}}
{{testing/entry|revision=3.5-2429|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 660|result=Almost perfect. Some minors graphics bugs 60FPS 1080p with Direct3D11. Less with OpenGL but 40-60FPS in 1080p.|tester=Jrr123}}
{{testing/entry|revision=4.0-1546|OS=Windows 10|CPU=Intel Core i5-4690K|GPU=NVIDIA GeForce GTX 970|result=60FPS Ultra settings + SweetFX. Some slowdowns in the menus and audio crackles.|tester=Janyz}}
{{testing/entry|revision=4.0-1546|OS=Windows 10|CPU=Intel Core i5-4690K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=60FPS Ultra settings + SweetFX. Some slowdowns in the menus and audio crackles.|tester=Janyz}}
{{testing/entry|revision=4.0-1546|OS=Windows 8.1|CPU=Intel Core i5-760 @ 3.5 GHz|GPU=NVIDIA GeForce GTX 770|result=60FPS constants avec Vsync, en Open GL 1080p AA x4. Quelques ralentissements parfois de la vitesse d'émulation et crépitements sonores. / Good at 60FPS with Vsync, Open GL 1080p AA x4. Sometimes not 100% speed, & sound issues.|tester=Val83}}
{{testing/entry|revision=4.0-1546|OS=Windows 8.1|CPU=Intel Core i5-760 @ 3.5 GHz|GPU=NVIDIA GeForce GTX 770|result=60FPS constants avec Vsync, en Open GL 1080p AA x4. Quelques ralentissements parfois de la vitesse d'émulation et crépitements sonores. / Good at 60FPS with Vsync, Open GL 1080p AA x4. Sometimes not 100% speed, & sound issues.|tester=Val83}}
{{testing/entry|revision=4.0-2312|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=NVIDIA GeForce GT 555M|result=35-60FPS (depending on "busy" parts) with following option changes. Enter properties of the game, UNTICK (CORE) Enable MMU/Sync GPU thread/Speed up Disc/vBeam hack, leaving other options default. Without this, was getting 20-40FPS. Sound partial glitching but not experience ruining. Few graphical glitches but again, not game breaking.|tester=Rmpinky}}
{{testing/entry|revision=4.0-2312|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=NVIDIA GeForce GT 555M|result=35-60FPS (depending on "busy" parts) with following option changes. Enter properties of the game, UNTICK (CORE) Enable MMU/Sync GPU thread/Speed up Disc/vBeam hack, leaving other options default. Without this, was getting 20-40FPS. Sound partial glitching but not experience ruining. Few graphical glitches but again, not game breaking.|tester=Rmpinky}}
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{{testing/entry|revision=4.0-9211|OS=Windows 10|CPU=Intel Core i5-4570 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 960|result=OpenGL, 3x native res 4xAA 16xAF, everything else default, no graphic or audio glitches, mostly 60 fps, dipping occasionally but totally playable. Only once after completing a late level, the framerate dropped huge and had to restart dolphin.|tester=Jesse}}
{{testing/entry|revision=4.0-9211|OS=Windows 10|CPU=Intel Core i5-4570 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 960|result=OpenGL, 3x native res 4xAA 16xAF, everything else default, no graphic or audio glitches, mostly 60 fps, dipping occasionally but totally playable. Only once after completing a late level, the framerate dropped huge and had to restart dolphin.|tester=Jesse}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q6600 @ 2.4 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=At default settings, the game runs at 75~90%. Interestingly enough, the game runs at full speed when underclocking the CPU down to 50% (Config --> Advanced --> CPU Options --> Enable CPU Clock Override) at the cost of other benefits (longer loading times, slow downs in overworld map, etc). In my case, I underclocked the CPU down to 25% (182 MHz). Anything lower than 25% will slow down the game, same when overclocking past 100%, so I would suggest values between 25 and 50% for this game.}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q6600 @ 2.4 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=At default settings, the game runs at 75~90%. Interestingly enough, the game runs at full speed when underclocking the CPU down to 50% (Config --> Advanced --> CPU Options --> Enable CPU Clock Override) at the cost of other benefits (longer loading times, slow downs in overworld map, etc). In my case, I underclocked the CPU down to 25% (182 MHz). Anything lower than 25% will slow down the game, same when overclocking past 100%, so I would suggest values between 25 and 50% for this game.}}
{{testing/entry|revision=5.0-3071|OS=Windows 10|CPU=AMD FX 8320 @ 4.00 GHz|GPU=NVIDIA GeForce GTX 1070|result=Solid 60 FPS. Running in 4k with 6x native resolution. Tested with D3D11 , D3D12 and Vulkan  
{{testing/entry|revision=5.0-3071|OS=Windows 10|CPU=AMD FX 8320 @ 4.00 GHz|GPU=NVIDIA GeForce GTX 1070|result=Solid 60 FPS. Running in 4k with 6x native resolution. Tested with D3D11, D3D12 and Vulkan
Occasional minor stutter and sound crackling during loading (overall = Near perfect) |tester=K1nt4ro}}
Occasional minor stutter and sound crackling during loading (overall = Near perfect) |tester=K1nt4ro}}
{{testing/end}}
{{testing/end}}
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|vid8=c0guQX2il5s|cap8=Donkey Kong Country Returns - Dolphin Emulator 5.0-10432 [1080p HD] - Nintendo Wii
|vid8=c0guQX2il5s|cap8=Donkey Kong Country Returns - Dolphin Emulator 5.0-10432 [1080p HD] - Nintendo Wii
|vid9=kAM3zxWfXvo|cap9=Donkey Kong Country Returns (4K / 2160p / 60fps / Texture Pack) - Dolphin Emulator 5.0-15837 - Wii
|vid9=kAM3zxWfXvo|cap9=Donkey Kong Country Returns (4K / 2160p / 60fps / Texture Pack) - Dolphin Emulator 5.0-15837 - Wii
|vid10=1lcBzyifUsY|cap10=Donkey Kong Country Returns Wii HD Gameplay (Dolphin 5.0-16062)
}}
}}


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[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Games with texture packs]]