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Double Dragon II: The Revenge
|Double Dragon II: The Revenge|
|Publisher(s)||JP Arc System Works|
NA/EU/AU Aksys Games
|Platform(s)||Virtual Console, NES|
|Release date(s)|| NES|
JP December 22, 1988
NA January 1990
JP March 6, 2012
NA June 12, 2012
EU/AU July 19, 2012
|Genre(s)||Beat 'em up|
|Mode(s)||Single-player, Multiplayer (2), Co-op (2)|
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
|GameIDs||FF5E01, FF5P01, FF5J01|
The Double Dragons - Billy and Jimmy Lee - are back to avenge the loss of Marion in Double Dragon II: The Revenge! In their quest to defeat the evil Shadow Warriors, the martial arts duo are challenged in 9 incredible missions, facing ruthless street gangs, nunchaku-toting ninja and giant mutant warriors! The non-stop action winds its way through construction sites, alleyways and underwater hideouts complete with secret elevator shafts, spiked ceilings and razor-sharp mechanical claws! And in a bonus mission, never before seen, the duo's worst fear becomes reality as they fight the ultimate battle between good and evil. A battle where not only their lives are at stake, but the fate of the entire world!
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive. It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders to work properly.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Double Dragon II: The Revenge since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below: