Dragon Ball: Revenge of King Piccolo: Difference between revisions

Cleanup! Tested by T-Rog. No black textures with OpenGL in 4.0.2 (I assume the issue was fixed by GLSL), safe texture cache works fine, and XFB works in virtual or real. XFB Virtual is set by default, noted (we have to doc this somewhere).
(Cleanup! Tested by T-Rog. No black textures with OpenGL in 4.0.2 (I assume the issue was fixed by GLSL), safe texture cache works fine, and XFB works in virtual or real. XFB Virtual is set by default, noted (we have to doc this somewhere).)
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== Problems ==
== Problems ==
===Black Textures===
=== Flickering ===
Characters will be rendered with black textures. Must use OpenGL plug-in and use the configuration below.
This game requires the External Frame Buffer (XFB) to be on and set to either Virtual or Real to avoid flickering - flipping between normal game video and solid black every other frame. Virtual XFB is set by default in the GameINI, but if you open the graphics configuration window while the game is running, the GUI settings will override the GameINI and this problem may occur.


== Configuration ==
== Configuration ==
{{Config
{{Config
|efbcopy                  = Texture
|efbcopynotes              = Fix texture issues. Without this, all players will have multiple texture clones
|xfbnotes                  = Fix constant flickering.
|xfb                      = Real
|accuratetexturecache      = Position 4
|accuratetexturecachenotes = Fix player textures. Without this, all players will have black or corrupted textures
}}
}}