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Endless Ocean: Blue World
|Endless Ocean: Blue World|
|Release date(s)||JP September 17, 2009|
NA February 22, 2010
EU February 5, 2010
AUS February 25, 2010
|Mode(s)||Single-player, Co-op (2), Online (2)|
|Input methods||Wii Remote, Classic Controller, Wii Speak|
Endless Ocean: Blue World, known in Europe and Japan as Endless Ocean 2: Adventures of the Deep, builds on the ocean experience first introduced with Endless Ocean. While the last game emphasized relaxation, this one is designed with more adventure in mind. Divers might find themselves escaping from or calming down attacking sharks, exploring shipwrecks or finding treasure. Endless Ocean: Blue World also has more creatures and improved graphics designed to fully immerse players in an ocean environment that they can freely explore at their own pace.
There are no reported problems with this title.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Endless Ocean: Blue World since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core 2 Quad Q9505 2.83 GHz||NVIDIA GeForce 9800 GT||Endless Ocean 2 running on Dolphin emulator. Game seems to run very well, minor glitches here and there, full speed all the time. This game is one of the games that deserve status 'Perfect'. But in order to go in game, you should have 'EFB Copy to RAM' in GFX settings or else it will hang. Then you can switch EFB Copy to Texture and play the game like normal. Endless Ocean 2: Adventures of the Deep (Wii) on Dolphin Wii/GC Emulator 720p HD Full Speed||nosound98|
|Windows 7||Athlon X4 640 # 3.2 GHz||AMD Radeon HD 6570||Game hangs at start with DSP HLE enabled and starts with DSP LLE recompiler. Sound stutters a bit and fps is 20-30 on my system.||Golem777|
|Windows 10||Intel Core i5-2300 @ 2.8 GHz||AMD Radeon HD 6770||At 2x IR (tutorial-only test), 1x AF, 1x MSAA, with Direct3D 11, there is only slight audio stuttering on the loading screens. Changing to 3x IR causes slowdown from 30 FPS to 22 FPS during the first cutscene when one whale breaches and another blows its spout. Past the first cutscene, the game plays perfectly at 3x.||SpectraNocturne|