Eternal Darkness: Sanity's Requiem: Difference between revisions

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(This game supports widescreen with Auto AR (you need to go in-game before Dolphin can detect the AR change). Didn't play enough but most of the problems listed here seems outdated, will verify later)
(46 intermediate revisions by 14 users not shown)
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{{Infobox VG
{{Infobox VG
|image    = [[File:eternaldarkness.jpg|300px]]
|developer = Silicon Knights
|developer = Silicon Knights
|publisher = Nintendo
|publisher = Nintendo
|release = {{vgrelease|NA=June 23, 2002|JP=October 25, 2002|EU=November 1, 2002|AUS=November 7, 2002}}
|released  = {{vgrelease|NA=June 23, 2002}}{{vgrelease|JP=October 25, 2002|EU=November 1, 2002|AUS=November 7, 2002|KO=February 14, 2003}}
|genre = Horror, Survival horror
|genre     = Horror, Survival horror
|modes = Single-player
|modes     = Single-player
|input = GameCube Controller
|input     = GameCube Controller
|image = [[File:eternaldarkness.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-gc-eternal-darkness--25938
|forumlink = http://forums.dolphin-emu.org/Thread-gc-eternal-darkness--25938
}}
}}


'''Eternal Darkness: Sanity's Requiem''' is a psychological horror video game released for the Nintendo [[GameCube]], developed by Canadian developer Silicon Knights and originally planned for the Nintendo 64. It was the first video game published directly by Nintendo, rather than a third-party developer, to be rated M for mature by the Entertainment Software Rating Board.
'''''Eternal Darkness: Sanity's Requiem''''' (aka '''''Eternal Darkness: Manukareta 13-nin''''' in Japan) is a mature, third-person horror adventure from the makers of the original Legacy of Kain. Featuring 12 playable characters throughout history, including a Roman Centurion and a priest during the period of Inquisition, the story follows Alexandra Roivas, a young, beautiful woman whose grandfather's body has just been found in his dark and moody mansion, bloodied and torn apart, his head missing. When she learns that the local police have been unable to uncover any clues regarding the obvious murder, she decides to take matters into her own hands. It's when she arrives at her deceased relative's mansion to investigate that the tale of Eternal Darkness truly begins.


== Emulation Information ==
== Emulation Information ==
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== Problems ==
== Problems ==
=== Green Transitions ===
{{Problems|{{#vardefineecho:problems|
Before and after a chapter, the screen momentarily turns green. This is harmless, but not intended, so turn on the real XFB if you can handle it.
=== Green / Purple Transitions ===
Before and after a chapter, the screen momentarily turns green or purple. Prior to Hybrid XFB in {{revision|5.0-5874}} turn on Real XFB or after disable "Store XFB Copies to Texture Only" to avoid this.


=== Cutscenes ===
=== Aspect Ratio Distortion ===
In cutscenes the audio is either extremely quiet or missing.  In the same cutscenes subtitles sometimes will only pop up for a fraction of a second and disappear. Fix by using [[DSP LLE]].
While pausing the game, the aspect ratio can momentarily stretch to each side with default settings, causing a distorted image. Disabling Dual Core corrects this. See {{issue|10801}}.


=== Transparency issues ===
=== <s>Hang Post Initial Quote</s> ===
In Lindsey's section the character can sometimes disappear when underneath hanging vines. Fix by turning on Per-Pixel Lighting for this section.
Since {{revision|5.0-69}}, Dolphin will hang in Dualcore and SyncGPU modes when the Edgar Allen Poe quote displays. Refer {{issue|9706}}. Use Deterministic GPU or Single Core to avoid the issue. Deterministic GPU is now set by default as of {{revision|5.0-4788}}.
}}}}


=== Hang Post Initial Quote ===
== Enhancemetns ==
With {{revision|6495}} and a range of other revisions the game hangs shortly after displaying its initial Edgar Allan Poe quote. The game is playable with {{revision|5786}} and {{revision|7128}}. (try pressing the A button).
{{Problems|{{#vardefineecho:problems|
{{Problems/Blurry Distant Textures}}
{{image|Eternal Darkness-Sanity's Requiem GPU Decoding Off.jpg|Arbitrary Mipmap Detection On}}
{{image|Eternal Darkness-Sanity's Requiem GPU Decoding On.jpg|Arbitrary Mipmap Detection Off|br}}


=== JITIL Error ===
}}}}
The error "WriteRest: op out of range (00000000130E4F3F uses 00000000C00000D0)" occurs shortly after start with the JITIL interpreter with {{revision|6495}} and likely other revisions.
 
=== Invisible Pause Menu Items ===
Some items in the pause menu are invisible (projected behind the box they should be in). To fix this, disable the custom projection hack in the properties right click menu. The custom projection hack does nothing to the rest of the game so disabling it is only a good thing.
 
From version 4, Custom Projection Hack can only be disabled in the ini file of the game: right click on the game, Properties menu, Edit Config, add two lines to the ini file:
[Video]
 
ProjectionHack = 0
 
=== {{s}}Black Screens in OpenGL{{/s}} ===
In the OpenGL backend, the Poe quote at the beginning turns black after a few seconds, and the main menu is also a black screen with sound. Use Direct3D to fix this. (Glitch found in {{revision|4.0-3502}}.) Fixed sometime before {{revision|4.0-4603}}.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend = OpenGL
|dualcore = Off
|gfxbackendnotes = DirectX can break spell graphics
|dualcorenotes = Solves aspect ratio glitches when pausing
|pixellighting = On
|xfb2texonly = Off
|pixellightingnotes = Prevent character disappearances in Lindsey's section
|xfb2texonlynotes = Avoid purple transitions
|dspengine = LLE
|dspenginenotes = Fix missing audio
|xfb = Real
|xfbnotes = Fix green transitions
}}
}}


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{{VersionCompatibilityVersion|791|*|Hangs at boot}}
{{VersionCompatibilityVersion|791|*|Hangs at boot}}
{{VersionCompatibilityVersion|5786|****|}}
{{VersionCompatibilityVersion|5786|****|}}
{{VersionCompatibilityVersion|7128|****|}}
{{VersionCompatibilityVersion|5.0-69|****|Hangs on start up on dualcore, Requires XFB Real.}}
{{VersionCompatibilityVersion|5.0-4788|****|Dual-core hang resolved}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=4.0-3917|OS=Windows 8.1|CPU=AMD FX 8320 @ 3.5GHz|GPU=NVIDIA GeForce GTX 760|result=Usually runs at a solid 60FPS. Needed to add projection hack to the .ini file (I did locally and the game's one) to see the menu screen and some pause menu items "ProjectionHack = 1 PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = 5 PH_ZFar = 0.15" YOU NEED THIS|tester=Matt}}
{{testing/entry|revision=4.0-3917|OS=Windows 8.1|CPU=AMD FX 8320 @ 3.5GHz|GPU=NVIDIA GeForce GTX 760|result=Usually runs at a solid 60FPS. Needed to add projection hack to the .ini file (I did locally and the game's one) to see the menu screen and some pause menu items "ProjectionHack = 1 PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = 5 PH_ZFar = 0.15" YOU NEED THIS|tester=Matt}}
{{testing/entry|revision=4.0-5432|OS=Windows 8.1|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=AMD Radeon R9-290|result=Runs at solid 60FPS. Occasional clicking/popping in the sound when cut scenes start. No other issues. Added UseXFB = True and UseRealXFB = True to get rid of the green tint on fading between scenes. Other Settings: D3D, Force 16:9, V-Sync, Per-Pixel-Lighting, 2x Native, 8xAA16, 16xAF, DSP LLE|tester=Scythe42}}
{{testing/entry|revision=4.0-5432|OS=Windows 8.1|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=AMD Radeon R9-290|result=Runs at solid 60FPS. Occasional clicking/popping in the sound when cut scenes start. No other issues. Added UseXFB = True and UseRealXFB = True to get rid of the green tint on fading between scenes. Other Settings: D3D, Force 16:9, V-Sync, Per-Pixel-Lighting, 2x Native, 8xAA16, 16xAF, DSP LLE|tester=Scythe42}}
{{testing/entry|revision=4.0-8863|OS=Windows 10|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GT 635M|result=Constant 60FPS, using default setting|tester=Jhonn}}
{{testing/entry|revision=5.0-rc-19|OS=Windows 10|CPU=Intel Core i7-920 @ 2.66GHz|GPU=NVIDIA GeForce 8800 GT|result=Runs at solid 60FPS with Virtual XFB. Occasional clicking/popping in the sound when cut scenes start and very minor stutter as new textures/effects are loaded for the first time. No other issues. Added UseXFB = True and UseRealXFB = True to get rid of the green tint on fading between scenes. Other Settings: OpenGL, Force 16:9, V-Sync, Per-Pixel-Lighting, 2x Native, 16xAF, Enable Bounding Box, Disable Fast Depth Calculation, Enable Progressive Scan|tester=Nicholas Steel}}
{{testing/entry|revision=5.0-rc-19|OS=Windows 10|CPU=Intel Core i7-920 @ 2.66GHz|GPU=NVIDIA GeForce 8800 GT|result=Runs at solid 60FPS with Virtual XFB. Occasional clicking/popping in the sound when cut scenes start and very minor stutter as new textures/effects are loaded for the first time. No other issues. Added UseXFB = True and UseRealXFB = True to get rid of the green tint on fading between scenes. Other Settings: OpenGL, Force 16:9, V-Sync, Per-Pixel-Lighting, 2x Native, 16xAF, Enable Bounding Box, Disable Fast Depth Calculation, Enable Progressive Scan|tester=Nicholas Steel}}
{{testing/entry|revision=4.0-8863|OS=Windows 10|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GT 635M|result=Constant 60FPS, using default settings|tester=mbc07}}
{{testing/entry|revision=5.0-286|OS=Windows 7|CPU=Intel Core i7-5930k @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|result=By default hangs after intro poem with 0FPS, (a know issue since {{revision|5.0-69}} see {{issue|9706}}); was able to get it to run again by going into game properties and unchecking "Enable Dual Core" or alternatively setting Deterministic Dual Core to "fake-completion"; haven't check past loading for side-effects.|tester=Kepp}}
{{testing/entry|revision=5.0-6157|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Tested on OpenGL. Needs XFB to RAM for transitions. Whenever you pause the game, there's a bug where the aspect ratio shifts slightly causing some distortion to the image with default settings; playing in Single Core solves this, or using Crop in Dolphin makes it less noticeable. I had terrible screen tearing in exclusive fullscreen without V-Sync, and some particularly bad stuttering without Hybrid Ubershaders. With XFB to RAM, Crop, V-Sync, and Hybrid Ubershaders all enabled, the experience was nearly perfect minus the aspect ratio shifts. The issue with Lindsey disappearing when under vines did not occur for me. Able to complete the entire game.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=sFK3VTRk7xc|cap1=Dolphin Emulator 4.0 - Eternal Darkness: Sanity's Requiem (1080p HD) - Nintendo GameCube
|vid1=sFK3VTRk7xc|cap1=Dolphin Emulator 4.0 - Eternal Darkness: Sanity's Requiem (1080p HD) - Nintendo GameCube
|vid2=zr4FSk5X9vI|cap2=Dolphin 4.0 (1080p HD) - Full Playthrough
|vid2=zr4FSk5X9vI|cap2=Dolphin 4.0 (1080p HD) - Full Playthrough
|vid3=mTk5AKQRiFE|cap3=Eternal Darkness: Sanity's Requiem [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]

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