Eternal Darkness: Sanity's Requiem: Difference between revisions

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{{testing/entry|revision=5.0-rc-19|OS=Windows 10|CPU=Intel Core i7-920 @ 2.66 GHz|GPU=NVIDIA GeForce 8800 GT|result=Runs at solid 60FPS with Virtual XFB. Occasional clicking/popping in the sound when cut scenes start and very minor stutter as new textures/effects are loaded for the first time. No other issues. Added UseXFB = True and UseRealXFB = True to get rid of the green tint on fading between scenes. Other Settings: OpenGL, Force 16:9, V-Sync, Per-Pixel-Lighting, 2x Native, 16xAF, Enable Bounding Box, Disable Fast Depth Calculation, Enable Progressive Scan|tester=Nicholas Steel}}
{{testing/entry|revision=5.0-rc-19|OS=Windows 10|CPU=Intel Core i7-920 @ 2.66 GHz|GPU=NVIDIA GeForce 8800 GT|result=Runs at solid 60FPS with Virtual XFB. Occasional clicking/popping in the sound when cut scenes start and very minor stutter as new textures/effects are loaded for the first time. No other issues. Added UseXFB = True and UseRealXFB = True to get rid of the green tint on fading between scenes. Other Settings: OpenGL, Force 16:9, V-Sync, Per-Pixel-Lighting, 2x Native, 16xAF, Enable Bounding Box, Disable Fast Depth Calculation, Enable Progressive Scan|tester=Nicholas Steel}}
{{testing/entry|revision=4.0-8863|OS=Windows 10|CPU=Intel Core i7-3630QM @ 2.4 GHz|GPU=NVIDIA GeForce GT 635M|result=Constant 60FPS, using default settings|tester=mbc07}}
{{testing/entry|revision=4.0-8863|OS=Windows 10|CPU=Intel Core i7-3630QM @ 2.4 GHz|GPU=NVIDIA GeForce GT 635M|result=Constant 60FPS, using default settings|tester=mbc07}}
{{testing/entry|revision=5.0-286|OS=Windows 7|CPU=Intel Core i7-5930k @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=By default hangs after intro poem with 0FPS, (a know issue since {{revision|5.0-69}} see {{issue|9706}}); was able to get it to run again by going into game properties and unchecking "Enable Dual Core" or alternatively setting Deterministic Dual Core to "fake-completion"; haven't check past loading for side-effects.|tester=Kepp}}
{{testing/entry|revision=5.0-286|OS=Windows 7|CPU=Intel Core i7-5930K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=By default hangs after intro poem with 0FPS, (a know issue since {{revision|5.0-69}} see {{issue|9706}}); was able to get it to run again by going into game properties and unchecking "Enable Dual Core" or alternatively setting Deterministic Dual Core to "fake-completion"; haven't check past loading for side-effects.|tester=Kepp}}
{{testing/entry|revision=5.0-6157|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=Tested on OpenGL. Needs XFB to RAM for transitions. Whenever you pause the game, there's a bug where the aspect ratio shifts slightly causing some distortion to the image with default settings; playing in Single Core solves this, or using Crop in Dolphin makes it less noticeable. I had terrible screen tearing in exclusive fullscreen without V-Sync, and some particularly bad stuttering without Hybrid Ubershaders. With XFB to RAM, Crop, V-Sync, and Hybrid Ubershaders all enabled, the experience was nearly perfect minus the aspect ratio shifts. The issue with Lindsey disappearing when under vines did not occur for me. Able to complete the entire game.|tester=Xerxes}}
{{testing/entry|revision=5.0-6157|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=Tested on OpenGL. Needs XFB to RAM for transitions. Whenever you pause the game, there's a bug where the aspect ratio shifts slightly causing some distortion to the image with default settings; playing in Single Core solves this, or using Crop in Dolphin makes it less noticeable. I had terrible screen tearing in exclusive fullscreen without V-Sync, and some particularly bad stuttering without Hybrid Ubershaders. With XFB to RAM, Crop, V-Sync, and Hybrid Ubershaders all enabled, the experience was nearly perfect minus the aspect ratio shifts. The issue with Lindsey disappearing when under vines did not occur for me. Able to complete the entire game.|tester=Xerxes}}
{{testing/entry|revision=5.0-16350|OS=Windows 8.1|CPU=Intel Celeron G1610 @ 2.6 GHz|GPU=AMD Radeon HD 6570|result=Stable 60 fps, Direct3D 11, 720p. Sometimes the framerate might drop, however for me it was very rare and only really happened if the game wanted to go into the pause menu to tell you about a new feature (For example, when sanity is introduced to the player, and the game brings you to the pause menu and explains it to you.) Other than that, the game ran perfectly for me. |tester=Nectts}}
{{testing/entry|revision=5.0-16350|OS=Windows 8.1|CPU=Intel Celeron G1610 @ 2.6 GHz|GPU=AMD Radeon HD 6570|result=Stable 60 fps, Direct3D 11, 720p. Sometimes the framerate might drop, however for me it was very rare and only really happened if the game wanted to go into the pause menu to tell you about a new feature (For example, when sanity is introduced to the player, and the game brings you to the pause menu and explains it to you.) Other than that, the game ran perfectly for me. |tester=Nectts}}