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edits
Progress Continues
We've already had 21541 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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|modes = Single-player | |modes = Single-player | ||
|input = GameCube Controller | |input = GameCube Controller | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-gc-eternal-darkness--25938 | ||
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{{testing/entry|revision=7411|OS=Windows XP|CPU=Intel Atom N270 @ 1.6 GHz|GPU=Intel GMA 945|result=Playable 10-13FPS. Slow in the videos. Uncheck Scaled EFB EFB Copy and put Fractional Scale. Sound Off for best performance.|tester=LORPAL}} | {{testing/entry|revision=7411|OS=Windows XP|CPU=Intel Atom N270 @ 1.6 GHz|GPU=Intel GMA 945|result=Playable 10-13FPS. Slow in the videos. Uncheck Scaled EFB EFB Copy and put Fractional Scale. Sound Off for best performance.|tester=LORPAL}} | ||
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i7-2600K|GPU=NVIDIA GeForce 570 GTX|result=Cutscene audio was heavily distorted and unintelligible, otherwise ran perfectly at 1080p with max settings.|tester=}} | {{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i7-2600K|GPU=NVIDIA GeForce 570 GTX|result=Cutscene audio was heavily distorted and unintelligible, otherwise ran perfectly at 1080p with max settings.|tester=}} | ||
{{testing/entry|revision=3.0-636|OS=Windows 7|CPU=|GPU=|result=Audio either absent or pure static in DSP HLE. DSP LLE doesn't function (emulator closes immediately on launch). | {{testing/entry|revision=3.0-636|OS=Windows 7|CPU=|GPU=|result=Audio either absent or pure static in DSP HLE. DSP LLE doesn't function (emulator closes immediately on launch). Occasional graphic glitch in some cutscene.|tester=}} | ||
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i5 @ 2.6 GHz|GPU=AMD Radeon HD 6850|result=Runs at full speed but many enemies on screen causes light slowdown. Menus work fine, DirectX 11, 2.5x native, LLE Audio|tester=postorganic}} | {{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i5 @ 2.6 GHz|GPU=AMD Radeon HD 6850|result=Runs at full speed but many enemies on screen causes light slowdown. Menus work fine, DirectX 11, 2.5x native, LLE Audio|tester=postorganic}} | ||
{{testing/entry|revision=3.0-765|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4 GHz|GPU=AMD Radeon HD 5870|result=Runs fine, 60FPS. Menus work fine, DirectX 9/11/OpenGL all fine, 3x native, 9xSSAA, LLE Audio, Had to disable custom projection hack otherwise inventory objects were partially invisible (behind menu background)|tester=JoeCool}} | {{testing/entry|revision=3.0-765|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4 GHz|GPU=AMD Radeon HD 5870|result=Runs fine, 60FPS. Menus work fine, DirectX 9/11/OpenGL all fine, 3x native, 9xSSAA, LLE Audio, Had to disable custom projection hack otherwise inventory objects were partially invisible (behind menu background)|tester=JoeCool}} | ||
{{testing/entry|revision=3.5-80|OS=Windows 7|CPU=Intel Core i7 @ 4.5 GHz|GPU=NVIDIA GeForce GTX 670|result= Some difficulties with dialogues not appearing in DirectX but OpenGL works great. | {{testing/entry|revision=3.5-80|OS=Windows 7|CPU=Intel Core i7 @ 4.5 GHz|GPU=NVIDIA GeForce GTX 670|result= Some difficulties with dialogues not appearing in DirectX but OpenGL works great. Minor audio skips very occasionally. Flawless full speed at 4x native, 8x AA, 4x AF |tester=slickochet}} | ||
{{testing/entry|revision=3.5-1389|OS=Windows 7|CPU=AMD Athlon X2 II @ 3.4 GHz|GPU=NVIDIA GeForce 8800 GT|result= Emulates perfectly @ 60FPS using Direct 3D11, 4x native and 16x Anisotropics|tester=Tsarchasm}} | {{testing/entry|revision=3.5-1389|OS=Windows 7|CPU=AMD Athlon X2 II @ 3.4 GHz|GPU=NVIDIA GeForce 8800 GT|result= Emulates perfectly @ 60FPS using Direct 3D11, 4x native and 16x Anisotropics|tester=Tsarchasm}} | ||
{{testing/entry|revision=4.0|OS=Windows 7|CPU=AMD Phenom X3 8650 @ 2.3 GHz|GPU=NVIDIA GeForce 9800 GT|result=Most of the game runs at a full 60FPS with almost no graphical issue. However, any on-screen enemies will result in slowdowns, audio during cutscenes lags and cuts a lot, and transitions between chapters cause a momentary green screen. Graphic settings is OpenGL, 1x native, 0x AA, and 1x AF; audio settings is DSP LLE. |tester=}} | {{testing/entry|revision=4.0|OS=Windows 7|CPU=AMD Phenom X3 8650 @ 2.3 GHz|GPU=NVIDIA GeForce 9800 GT|result=Most of the game runs at a full 60FPS with almost no graphical issue. However, any on-screen enemies will result in slowdowns, audio during cutscenes lags and cuts a lot, and transitions between chapters cause a momentary green screen. Graphic settings is OpenGL, 1x native, 0x AA, and 1x AF; audio settings is DSP LLE. |tester=}} |