Eternal Darkness: Sanity's Requiem: Difference between revisions

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== Problems ==
== Problems ==
===Hang as of r5386===
===Cutscenes===
As of revision 5386, only a black screen loads and it is stuck there at 0 frames per second.
Using DX11 plugin, game is fully playable with only minor graphical glitches, but in cutscenes the audio is either extremely quiet or missing.  In the same cutscenes subtitles sometimes will only pop up for a fraction of a second and disappear.


===Playable in r6054===
===Crash on Death===
Using the Zelda Twilight Bloom Hack, it is playable but there are annoying graphical glitches and save states don't always work.
Game hangs/crashes on the death screen


== Configuration ==
== Configuration ==

Revision as of 12:25, 15 September 2010

Eternal Darkness: Sanity's Requiem
Eternaldarkness.jpg
Developer(s) Silicon Knights
Publisher(s) Nintendo
Platform(s) GameCube
Genre(s) Psychological horror
Mode(s) Single-player
Compatibility 5Stars5.pngEdit rating: Eternal Darkness: Sanity's Requiem
Perfect
GameIDs
See also...

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Eternal Darkness: Sanity's Requiem is a psychological horror video game released for the Nintendo GameCube. Developed by Canadian developer Silicon Knights and originally planned for the Nintendo 64, it was first released and published by Nintendo on June 24, 2002 in North America. It was the first video game published directly by Nintendo, rather than a third-party developer, to be rated M for mature by the Entertainment Software Rating Board.

The game's setting is centered around a mansion in Rhode Island, the home of the protagonist Alexandra Roivas' grandfather and the mysterious book known as The Tome of Eternal Darkness that Alexandra finds there. The game is presented in a third-person action-adventure perspective in which the player must navigate a number of locations as twelve characters spanning different time periods. The game utilizes unique "sanity effects" to enhance the gameplay.

Though not a commercial success, Eternal Darkness: Sanity's Requiem was widely praised by both critics and fans, even winning the "Outstanding Achievement in Character or Story Development" award at the 6th Annual Interactive Achievement Awards, presented by the Academy of Interactive Arts & Sciences.


Problems

Cutscenes

Using DX11 plugin, game is fully playable with only minor graphical glitches, but in cutscenes the audio is either extremely quiet or missing. In the same cutscenes subtitles sometimes will only pop up for a fraction of a second and disappear.

Crash on Death

Game hangs/crashes on the death screen

Configuration

This title does not need non-default settings to run properly.

Testing

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Gameplay Videos